FOUNDRY artwork$29.9982%Very Positive

FOUNDRY Build factories from core to sky

A first-person factory builder in an infinite voxel world. Mine, automate and optimize robot production from deep underground to the sky, sell through interplanetary trade, and do it all at your own pace: nothing here wants to eat you. Play solo or build together in co-op.

Is FOUNDRY worth it?

FOUNDRY is worth it if…

  • you want a factory builder without combat, timers or anything hunting your base
  • you like digging, sculpting terrain and building from underground up to the sky
  • you enjoy balancing belts, pipes and power until a production line runs clean
  • you want a co-op game where you and a friend build one big thing at your own pace
  • you prefer a calm sandbox over a race against the clock

Screenshots

Build anything, anywhere

The whole planet is your construction site, and it is made of voxels you can dig, sculpt and build in. Set machines on the surface, sink a production line deep underground, or stack towers into the sky. Grid-based placement gives you precise control over every block, and there is no limit on where a factory can spread. One moment you are carving a flat terrace out of a hillside, the next you are watching a conveyor line snake down a self-dug elevator shaft toward a lava cave far below. If you can picture it, the ground (or the air above it) will hold it.

From hand-picked ore to hands-off production

You start small: swinging a tool, hauling raw materials, crafting the first items yourself. Then the assembly lines begin, one machine at a time, until raw ore flows in one end and finished robot products roll out the other without you touching anything. Belts, pipes, long-distance transport and elevators carry it all, and your job shifts from labor to design. Bottlenecks are the enemy: balance inputs against outputs, keep the power grid fed, and watch a system you pieced together run at full speed. That quiet moment when a line finally flows is the whole point.

Research, trade and the road to a megacorp

Two progress paths run side by side. Research unlocks faster machines, better power generators and new tech to meet the demands of ever-growing production lines. Meanwhile a space station connects you to interplanetary trade: sell what your factory makes, buy what you would rather not make, and decide how much of your output goes to profit versus growth. Under the watchful direction of your AI companion Carl, you work toward the stated goal: galactic industrial domination. There is no monster chasing that goal away from you. The only pressure is the one you set yourself.

A factory game that lets you breathe

Nothing on this planet is trying to kill you. There are no raids, no hostile creatures, no timers, so a stalled line is a puzzle rather than a disaster, and an hour of tinkering never ends in a burned base. Explore the procedurally generated world when you feel like it: dense jungles, mountain ranges, plains that run to the horizon, and resources waiting below the surface. Unlock decorative items and color options to make the place yours, or research far enough to build a house and simply live next to your factory. It is a game for unwinding with a plan.

Built to be played together

Co-op runs online or over LAN, and joining a friend's world takes a few clicks. Better still, the game treats a shared factory as genuinely shared: research one of you completes counts for everyone, you can see each other's placement outlines while building, and crates can be opened by two people at once, so nobody stands around waiting to drop off items. Split the work however you like: one player sorts the power grid while another lays belts across the map, or tackle the same bottleneck together and argue about pipe routing. It is a relaxed way to spend an evening with someone.

Questions before you start?

Is there any combat or danger?

No. There are no hostile creatures, raids or environmental hazards to fight off. The challenge is entirely in design: balancing inputs and outputs, keeping power supply matched to demand, and untangling bottlenecks. If you want a factory game that never punishes you with a lost base, that is exactly what this is.

How big is the world?

Effectively endless. Each planet is procedurally generated and stretches on indefinitely, with jungles, mountains and plains on the surface and more to find underground, including lava caves. You can walk for an hour in one direction and still be finding new ground to build on.

What do you actually sell and work toward?

Robots and their components. Your factory produces goods you sell through a space station into interplanetary trade networks, earning money that funds expansion, ships and further production. The stated end goal is becoming the galaxy's leading robotics megacorp, and the trade side gives every production decision a second use: build for research, or build for profit.

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