Sandustry artwork$19.9997%

Sandustry Mine, melt and pipe a pixel planet

Sift gold from sand, build factories that grow with you, and uncover what an ancient civilization left behind.

Screenshots

A factory made of falling pixels

You build with conveyor belts, filters, pipes, pumps, lifts, and drones, but the goods misbehave. Water spills if it has nowhere to go. Ice melts into water when heated, boils into steam that rises, then falls back as rain. Sand soaks up water to become the wet sand you sift for gold. You drop water and sand together and watch them actually mix, which makes even a small production line feel hands-on and oddly satisfying.

Fire, lava, and questionable mining tools

Industry here runs on heat and brute force. You warm seeds until they bloom into flowers, then set fire to them for resources. You can redirect lava to do your melting, buy a flamethrower to punch through ice, or skip subtlety and mine with a rocket launcher. The world is fully destructible, so every shortcut leaves a mark. It is a calm game at heart, but there is something funny about solving logistics with explosives.

An open planet with secrets below

You explore diverse biomes and dig deep into caves and ruins. Down there are puzzles and vaults from an ancient civilization, with artifacts that grant useful boons. Local wildlife can even help your mission if you put it to work. You decide where to push: wider processing and logistics, taming nature for production, or spending resources to reach the next artifact. Building is free, with no limits on conveyor length, so wild layouts are allowed.

Built for tinkering and mods

Sandustry is made to be pulled apart. Modding tools support visual tweaks, hand-crafted maps, and entirely new buildings and processes you can wire into your chains. The current early access run is on the shorter side, and easy to finish in a couple of long sittings, which makes it a good fit for relaxed building, rebuilding, and optimizing before more content arrives.

Good to know before you start digging?

How does building actually work?

There is no bill for length or height, so you can run a neat pixel-perfect line or a tangled web that barely holds together. The trick is handling real substances: water needs a container, wet sand needs a place where sand and water meet, and steam goes up whether you planned for it or not.

What do you do with all the sand and water?

You turn sand into wet sand by letting it soak up water, then sift it for gold and further products. Melted ice becomes water, boiled water becomes rising steam, and cooled steam falls back as rain you can catch. Watered seeds bloom into flowers, and fire turns those flowers into vital resources. Finding and chaining these reactions is the core production game.

Is there anything besides the factory?

Yes. You explore an open world with different biomes, dig into deep caves, solve old puzzles, and collect artifacts that unlock helpful boons. Local wildlife can assist your work, and tools like flamethrowers and rocket launchers double as mining equipment. It gives the building loop somewhere to go when you want a break from belts.

How long is it right now?

The early access arc is compact enough to finish in a couple of long sessions, with room to keep optimizing afterward. That suits relaxed players who enjoy rebuilding lines and trying mods, but planners looking for hundreds of hours of escalating complexity should wait for more content.

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