$29.99FOUNDRY Build factories from core to sky
FOUNDRY is a first-person factory builder on a procedurally generated voxel planet, not a fight to stay alive. You mine by hand, then replace yourself with belts, pipes, machines, and power until robots roll off the line to sell across the galaxy. Slow, absorbing problem-solving for survival crafters who want the base without hunger or monsters.
Is FOUNDRY worth it?
FOUNDRY is worth it if…
- you like slow, careful planning and watching machines do the work
- you like building huge bases block by block, underground to sky-high
- you want relaxing automation you can play solo or in co-op
Screenshots
Carve a factory into a voxel planet
You land on an unexplored planet of jungles, mountains, plains, and caves, and the ground itself is building material. You sculpt it block by block, lay foundations, and stack machines from deep tunnels to sky platforms. Grid building keeps placement precise while research unlocks new machines, power options, and colors and decorations to make the complex yours.
From hand-mining to hands-off belts
Early on you harvest and craft everything yourself. Then you piece together conveyor belts, pipes, elevators, and long-distance transport so raw ore becomes robot parts without lifting a finger. Smelters pick the right recipe from what you feed them, and construction robots raise the big buildings you design. It is forgiving, slow-paced head-scratching that stays relaxing while the lines keep growing.
Power, research, and galactic trade
Bottlenecks are the real enemy here. You balance inputs and outputs, keep the power system fed, and climb an extensive research tree toward faster machines and better generators. Finished robots sell through interplanetary trade networks as you chase industrial domination, with your repaired space station as a hub for selling and buying. Work solo or bring in contractors in online or LAN co-op.
What should survival crafters know?
Does it have survival mechanics like hunger or enemies?
No. There is no jeopardy or survival pressure, no hunger to manage and no hostile fauna or base defense to hold off. The challenge is logistical: keeping belts, pipes, and power balanced as production chains get more complex.
Can you play it solo?
Yes. You can run the whole factory alone, from first hand-mined ore to galaxy-grade robots. Co-op with outside contractors over online or LAN is there if you want extra hands for big builds.
How does building work in 3D?
Construction is grid-based in first person, so you place machines, belts, pipes, and foundations precisely anywhere: buried below the surface, on the ground, or high in the sky. You can also dig, flatten mountains, and carve tunnels to fit the factory to the terrain.
What is the goal?
Grow from manual mining into a fully automated robot facility. Research better technology, keep power running, and sell robots through interstellar trade to become a leading robotics maker. There is no end-race equivalent named in the current build, so expect an expanding sandbox rather than a finale.

















