$17.99Alchemy Factory Build a Potion Empire Floor by Floor
Automate a medieval workshop with belts, pipes and magical contraptions, alone or with friends.
Is Alchemy Factory worth it?
Alchemy Factory is worth it if…
- you like compact factory games where lines stack vertically instead of sprawling outward
- you like production plus shopkeeping, where coins and customers shape what you build
- you like co-op building, with friends taking different roles on one big factory
- you like blueprints, copying clever layouts and sharing your own
Screenshots
Belts, pipes and magical plumbing
Everything in your factory moves. Conveyor belts haul materials around the clock while pipes, lifts and throwing contraptions fling goods between machines and across floors.
You grind, extract, distill and smelt, then link machines into long chains. You balance inputs and outputs, hunt down bottlenecks and tune production until the whole thing hums. Buildings are tiny, train-set scale, so a whole line can sit within arm's reach — and still get properly tangled.
A factory that grows upward
Your alchemy empire does not have to stay flat. You can stack belts, pipes, machines and shop shelves at different heights, running production chains up, down and sideways.
You carve the castle plots into functional zones, then stitch them into one three-dimensional network. Need more room for fertilizer, fuel or mushroom lines? Build another floor and keep the resources flowing. It rewards the kind of planner who looks at a ceiling and sees empty factory space.
Make it, shelve it, sell it
Production is only half the job. You stock shelves with potions, jewelry and relics, serve the customers who wander in, and work through commissions for coin and reputation.
Money is a raw material here: you spend it on raw goods, land, research and better equipment, and coins themselves need to keep moving through the factory. Once sales start running themselves, you can step back to research recipes, expand plots and chase that satisfying cycle where profit buys efficiency buys more profit.
Bring friends and blueprints
You can run the whole operation solo or build it with friends in online co-op, splitting jobs between belt-routing, shopkeeping and logistics. For long campaigns you can host a dedicated server, so the factory keeps ticking until everyone returns.
You can grab a starter layout to learn the ropes, copy a veteran's dense production block, or upload your own neatly folded tower of cauldrons and catapults. Version 1.0 adds the Grand Portal, Wagon Logistics System, a rebuilt reputation system and revamped shopkeeping.
Good to know before you build?
What do you actually make and sell?
Potions, jewelry and relics, plus the ground-up ingredients behind them: powders, ingots, salts, fertilizers, fuels and stranger intermediates like gloom spores. You process raw goods through grinders, extractors, stills and smelters, research new recipes, then keep shelves stocked and commissions fulfilled to earn coin and reputation.
How does the factory side work?
With belts, pipes, lifts and magical devices that move items in every direction, including between floors. You connect machines into chains, balance supply and demand, and fix jams. Skill upgrades raise efficiency across your machines rather than replacing them, so finished lines keep their ratios while getting faster.
How big can the building get?
Bigger than your starter shop suggests. You buy more land, spread across castle plots, and extend production upward or downward into a multi-level layout. Machines are small and stackable, which makes dense vertical builds practical — handy, since late recipes ask for a lot of machines and a lot of fertilizer.
Can you play it with friends?
Yes. You can plan lines, run the shop and sort logistics together in online co-op, and host a dedicated server for an ongoing shared factory. Solo play is fully supported too, with single-player, sandbox-style building and first-person construction.























