$14.99Evospace Peaceful automation on an endless voxel world
Mine, refine and build production chains that grow from simple smelters to fusion power, then open a portal to another world.
Is Evospace worth it?
Evospace is worth it if…
- you like planning production chains more than fighting off monsters
- you want a factory game you can play at your own pace, with no timers or threats
- you enjoy games where every run starts on a fresh, procedurally generated world
- you like tinkering with logic circuits and automated systems
- you don't mind sparse tutorials and figuring things out yourself
Screenshots
A factory with no one shooting at it
There is nothing in Evospace trying to kill you. No monsters, no hunger, no timers: the whole game is you, an empty world and a problem worth solving. That calm is the point. You can leave a furnace running, wander off to plan your next production line, and come back to find everything exactly where you left it. The challenge comes from engineering, not survival: keeping machines fed, balancing power, untangling a conveyor mess you made at 2 a.m. If you have bounced off factory games because of combat or pressure, this one just hands you the factory and lets you think.
Deep automation, from ore to logic
The production chains go far beyond "ore in, ingot out". Machines handle solids, fluids, electricity, heat and kinetic energy, and many of them are multi-part: a furnace needs its own fuel and its own supply lines. Chemistry matters too, with pressure, temperature and reactions to manage as you turn raw ore into alloys, fuels and acids. Later you build logic circuits and program controllers to make intelligent, self-managing networks. Waste is part of the puzzle: ash and dirty water from your processes can be recycled back into something useful. Nothing stays simple for long, and that is the fun of it.
Dig, build, reshape the whole planet
Every block in the world can be moved. You start by hand, drilling dirt and rock, then craft tools and set up your first machines, the classic survival crafting loop but with automation as the endgame. Terrain is yours to terraform: flatten hills, fill lakes, raise foundations for a factory floor that stretches to the horizon. The world is procedurally generated, so each run starts somewhere new, with different resources to find on the map and different decisions about where the mines go. You are not surviving against the world, you are rebuilding it into industry.
Build it together
Evospace has multiplayer, so a factory can be a shared project. One of you runs the mines while another sorts out power, or you split the research tree and each chase your own corner of the tech. Because there is no combat and no fail state, playing together stays low-pressure: nobody has to be the designated defender, and a mistake in someone's production line is a puzzle to fix over chat, not a disaster. It suits long, chatty sessions where the factory slowly sprawls while you argue about whether the smelting array really needs a fourth conveyor.


























