$5.99 (−60%)MageQuit Wizard duels with growing beards
Draft spells each round, bounce your magic off walls to hit sneaky rivals, and outlast nine rounds of frantic top-down brawls with up to nine friends.
Is MageQuit worth it?
MageQuit is worth it if…
- you like party games where the whole group shares one screen
- you want a brawler that is easy to learn but rewards real practice
- you enjoy drafting and building a different kit every match
- you like beating your friends and seeing it grow on their faces
- you want short rounds that make "one more" irresistible
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Draft your arsenal one round at a time
Every match runs 9 rounds, and each round starts with a spell draft. Killing more is a double-edged sword: the players with the fewest kills pick first, so doing well means the spell you wanted may already be gone. With 70 spells in the pool, no two matches play out the same, and the draft keeps every round a fresh decision.
Aim, curve and outpredict
Every spell is a skill shot: you aim it, and you can curve it mid-flight, so there is more than one way to land the same cast. The wizards are a bit lumbering, which turns fights into a reading game. You plan casts ahead, watch cooldowns, and anticipate where an opponent will be rather than reacting to where they are. Chain spells in the right order and they boost each other. You curve a fireball around a pillar, it catches a wizard mid-dash, and their beard gets longer for it. Easy to pick up, with a very high skill ceiling.
One screen, ten wizards, instant party
This is a couch game in the classic sense: everyone shares one screen, controllers in hand, and the rules take a minute to explain. Spells clash in ways nobody planned, and the results are laugh-out-loud funny. Beards grow with every kill, so the scoreboard is right there on everyone's face. Short rounds mean someone can yell for a rematch before anyone has left the sofa.
Play together, online or off
However your group is arranged, there is a way to play. Queue into online quickplay together with a party of up to 5, or play offline against custom bots when the internet is down and the mood still strikes. Team rounds are a highlight: leaving a teammate alone in a 1v3 and then cheering them on is its own kind of fun. Anonymous, skill-based matchmaking keeps online matches fair.
Can you play it solo?
Can you play it solo?
Yes. The game is built around groups, but a solo evening of quickplay rounds works fine.
How does someone win a match?
A match lasts 9 rounds, and kills are the currency. Every kill makes your wizard's beard grow longer, and after the final round the player or team with the most kills, and therefore the longest beard, wins. It is a scoreboard you wear on your chin.
Is it good for mixed skill levels?
Yes, and that is part of the design. The wizards are a little slow and clunky on purpose, which narrows the gap between practiced players and casual ones. The draft also shakes things up: a strong player does not always get the spell they want, and a newcomer can learn a combo that turns a round around.
























