$9.99YAPYAP Wreck the tower with friends
Up to five clumsy minions sneak through a rival wizard's home, casting spells out loud and making a mess before the beasts catch them.
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Vandalism, but with a quota
You are not there to steal anything. You are there to ruin an archmage's evening: smash the furniture, wreck the art, pee on the rug. Every inconvenience you cause adds points toward your vandalism target for the night, and hitting it is the whole job. It is a strange, satisfying inversion of the usual co-op loot run: instead of carefully carrying treasure out, you leave a trail of splinters and broken porcelain behind you. Miss the quota and the night ends badly for you. Make it, and your wizard sends you straight back in for another round.
Spells far beyond your understanding
Magic comes from wands you buy or find, each with its own set of spells and a few hidden extras. Push, pull, smash, launch, float, teleport, clone, confuse, disguise, fishify: the list reads like a wizard's fever dream, and it plays like one too. One wand burns, another hurls objects around, another turns a patrolling beast into a fish you can then toss off a ledge. There are potions to brew as well, for buffs that last a run. The point is not mastery. The point is a sandbox where every plan is one miscast away from becoming a much better story.
Cast with your actual voice
Spells are cast by speaking the incantation out loud, and enunciation matters. Keep your voice steady while a monster rounds the corner and you have the game's best joke built in: the louder the panic, the worse the pronunciation, the wilder the spell. If talking is not your thing, there is an option to cast without your voice, so nobody is locked out of the gimmick. Just know the recognition is loose in both directions. A stray sentence can set off a spell, and a teammate suddenly sailing off a ledge because someone chatted at the wrong moment is funny exactly twice.


















