LOCKDOWN Protocol artwork$9.9985%Very Positive

LOCKDOWN Protocol Trust no one, finish everything

Run tasks against the clock while saboteurs work among you, and argue your way out of every accusation before the round ends.

Is LOCKDOWN Protocol worth it?

LOCKDOWN Protocol is worth it if…

  • you like social deduction where you move, talk and act in real time instead of taking turns
  • you enjoy arguing your case out loud and catching other people in a lie
  • you want a party game for a big group of friends in one lobby
  • you like playing the villain and winning through sabotage and misdirection

Screenshots

Tasks under pressure

The honest players share one job: complete the objectives together before time runs out. It sounds simple until you remember someone in the room is not on your side. You carry items, fix what is broken and split up the work, all while watching who lingers too long near a task and who keeps "helping" in ways that make things worse. Because it plays in first person and in real time, there is no turn to hide behind: you see people move, you talk while you work, and you have to decide fast whether the person next to you is a colleague or the reason the timer is about to win.

The dissident's game

A small portion of players win by stopping everyone else, at any cost, without being caught. That means sabotage, misdirection and, when the moment is right, violence. You can play it loud and hope the blame lands elsewhere, or quiet and patient: hide a key item, let the clock do the killing, and win even if you are found out. The tension cuts both ways. As an honest player you are never sure who to stand next to; as a dissident, one wrong move in front of witnesses ends your run.

Made for a full lobby

This is a game built around people: up to 16 players in one round, talking, accusing and negotiating while the tasks tick down. The more voices in the room, the better it works, because every accusation needs someone to believe it and someone to argue back. It fits a night with friends where the point is the conversation as much as the win: join a lobby, pick a side, and see who still trusts whom by the end of the round. One map and one set of tasks carry it, so the variety comes from the people, not the scenery.

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