$9.99LOCKDOWN Protocol Trust no one, finish everything
A first-person social deduction game for up to 16 players where most of you rush timed tasks while a few dissidents quietly sabotage everything. It is built for co-op friends who like accusing each other over voice chat, and rounds stay tense because anyone could be lying.
Is LOCKDOWN Protocol worth it?
LOCKDOWN Protocol is worth it if…
- you like co-op games where teamwork and betrayal share the same round
- you have co-op friends who enjoy tasks, chases, and loud arguments
- you like social deduction with real-time action instead of turn-based voting
Screenshots
Timed tasks with traitors in the middle
You and your crew run around in first person, splitting up jobs and racing the clock to finish shared tasks. That mix turns simple coordination into suspicion: who finished their job, who wandered off, and who is talking a little too smoothly on comms.
Accusations over proximity voice chat
The real game is talking. You compare stories, trade alibis, call meetings of your own, and vote with your feet about who to trust. Real-time action keeps it physical too, with first-person movement, PvP confrontation, and perma death raising the cost of a wrong guess. With up to 16 in a lobby, co-op games here feel crowded, loud, and funny, especially when a quiet friend turns out to be the problem.
Good to know before you gather the crew?
Can you play it solo?
You can load in alone with as few as one player supported, but the design needs a group to work. Tasks are team-based, dissidents need victims to fool, and discussion needs voices. Bring friends or join a full lobby if you want the suspicion, jokes, and last-minute saves to land.
What kind of setting and look does it have?
A stylized sci-fi facility with a cute, clean 3D look. The space station setup gives the investigation a natural shape: corridors, rooms, objectives, and plenty of excuses for someone to slip away unnoticed.
How do rounds use puzzles and time pressure?
Objectives lean on investigation and small puzzles rather than pure shooting. You manage time, split up, check progress, and decide when to regroup. Dissidents win by wasting that time, so every detour to chase a suspect is a gamble.

















