Enemy On Board artworkFree to play70%

Enemy On Board Trust no one aboard the Andromeda

Six crew repair a drifting spaceship while two hidden aliens hunt them from the inside.

Is Enemy On Board worth it?

Enemy On Board is worth it if…

  • you like social deduction games where accusations end in a fight, not a vote
  • you enjoy short rounds that leave time for one more go
  • you want to try both sides: lying crew member and hungry shape-shifter

Screenshots

A party game where the liar might be holding a hammer

This is social deduction with the safety rails off. Instead of pointing fingers and voting, you get real-time combat: if you are sure someone is an alien, you can just whack them with a hammer and find out. The rules take a minute to explain, the rounds run a few minutes each, and the built-in voice chat means the table talk never stops. Someone will swear they were fixing a generator. Someone will be lying.

Six friends, two traitors, one very long night

The game plays 6 versus 2: two players are secretly aliens, the other six are crew on the Andromeda. The crew repairs broken generators to keep communication lines open, grabs weapons from the Armory, and tries to hunt down the imposters. The aliens sabotage, deceive and kill by whatever means necessary. It is best with a full group of people you know, because that is when the betrayal actually stings. Survive long enough as crew and you turn into a Cyborg, powerful enough to face the aliens head on.

Real-time action combat

Space is a messy place, especially when two of your shipmates just killed your friends. Enemy On Board skips the vote screen: if you suspect an alien, you arm up and settle it yourself. Weapons are scavenged from the Armory, so what you fight with depends on what you find. The crew can fight back, which makes every confrontation a gamble in both directions. A wrong accusation costs the team a fighter. A correct one can turn the whole round around in seconds.

Playing the alien

As an alien, deception is your weapon. You stay hidden in plain sight, sow distrust, and help the crew just enough that nobody dies before you are ready. You and your alien partner get a private voice channel to strategize while everyone else wonders why the generators keep breaking. Your ability gathers Evolution Points, and once you have enough you transform into your true form, with a unique attack that is the skill of your species. Nobody sees it coming, and by then it is usually too late.

Progression and perks

Abilities and perks have three impact levels, and ascending your character lets you upgrade its ability and roll for better perks. It gives you an edge as you compete to get better, and it keeps runs feeling different as your roster grows. One honest trade-off: veterans with deep perk trees have a real advantage in public matches, so the game shines most when you bring your own group.

How long is a round?

How long does a match last?

Short. A full game usually wraps up in a few minutes, rarely more than ten, which makes it easy to fit in a quick session or run a whole evening of rounds. The pace stays high: you are almost always either doing something or thinking hard about who to trust.

How is it different from other social deduction games?

No voting phase. When the crew decides someone is an alien, they scavenge a weapon and settle it in real-time action combat. The crew can also fight back hard, so aliens cannot just walk up and win: they have to deceive, sabotage and pick their moment. And while the crew talks openly, the two aliens have their own private voice channel to plan behind everyone's backs.

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