Free to playDeducto Backstab your co-workers
A social deduction game where employees finish tasks, impostors finish them off, and meetings decide who gets fired.
Is Deducto worth it?
Deducto is worth it if…
- you like lying to your friends and watching them believe you
- you want a party game with simple rules and rounds that end in shouting
- you enjoy deduction games where the clues are cameras, vents and gut feeling
- you have a group of 6 to 10 and need something everyone learns in a minute
Screenshots
Short rounds, loud arguments
Rules take a minute to explain: do your tasks, spot the impostors, vote them out in meetings. The fun comes from what happens between those steps. You turn a corner, see a colleague standing over a body, and now the meeting decides whether your word counts for anything. Proximity voice chat means accusations travel only as far as your voice, so sneaking close to eavesdrop is a tactic, not a bug. Rounds are short enough that "one more" is a lie you tell every time.
Better with the whole group
This is a game built for a lobby of 6 to 10, online with friends or with whoever shows up. Co-op and PvP sit in the same round: employees team up on tasks while impostors quietly pick them off, and everyone piles into a meeting to argue about it. Character customization lets your group show up as recognizable little office workers, which makes it much funnier when the person you trusted all game turns out to be the one with the knife. Join a lobby, pick your loadout of suspicion, and go.
Roles, weapons and office tools
Multiple roles keep the rounds from playing the same way twice. Employees work through unique tasks while impostors get their own toolkit: multiple weapons, vents and exit doors to move unseen, and on some maps a controller that kills the lights or a knife waiting in a side room. The security role can carry a weapon of their own, which makes every accusation a real decision rather than a vote. Cameras are in play too, so the truth is often on tape, if anyone bothers to check before shouting.
Can you play it with strangers?
How long does a session last?
Rounds are short, often about the length of a coffee break, depending on how long your group takes to agree on who the impostor is. Sessions stretch as long as your lobby's appetite for one more round, and each game plays out differently depending on the roles and the lobby.
Will you run out of things to see?
Possibly, eventually. The game has a couple of maps, and some players find the rotation wears thin after many hours. If your group plays in bursts rather than every night, it holds up well.



























