MINDNIGHT artworkFree to play84%Very Positive

MINDNIGHT Trust No One

A cyberpunk social deduction game for 5 to 8 players, built on the bones of Werewolf and The Resistance. You are either an Agent defending the network or a Hacker breaking into it, and nobody knows who to trust. Lie well, spot the liars, and take the five nodes before the other side does.

Is MINDNIGHT worth it?

MINDNIGHT is worth it if…

  • you like talking your way through a game as much as playing it
  • you enjoy Werewolf, The Resistance or Secret Hitler and want a cyberpunk take
  • you can keep a straight face while everyone suspects you
  • you have a group of friends ready to fill a custom lobby
  • you like reading people, not just cards and timers

Screenshots

Agents, hackers and five nodes

Every match splits 5 to 8 players into two hidden teams. Hackers know who their partners are. Agents know only themselves, which is exactly the problem: you have to work out who else is on your side while the people next to you swear they are too. Five nodes decide the game. Agents need to secure three, Hackers need to hack three, and every round of proposals and votes is a chance to read the table. Propose a team and watch who approves instantly, who hesitates, who pushes their friends forward. One wrong read and you hand the node, and maybe the match, to the other side. It is a game about lying with a straight face and catching the players who are doing the same.

A network worth fighting over

The fight happens in a future San Francisco, in 2038, where the open internet has been crushed and every network sits locked behind security nodes. Pixel art gives the whole thing a sharp cyberpunk look, and the soundtrack carries the mood between rounds of accusations. There are three game modes to try, plus custom games with voice chat where you set your own table. Between rounds you can dress the part: 100 skins to collect and 30 custom emojis to say "sus" without typing it. Fair warning from long-time players: the regular queue works best in English, and the community can be rough on newcomers, so custom games with friends are the friendliest way in.

Questions before you log in?

How many people do you need to play?

A match needs 5 players and takes up to 8, matched online or gathered in a custom game. Because the game leans on reading people rather than reflexes, the group size matters less than the mix: a full lobby of strangers plays very differently from five friends who already know each other's tells.

Is it hard to learn?

The rules are simple: win three of the five nodes with your team. The hard part is the people. Regulars have built up unwritten strategies and shorthand over the years, and they do not always explain them patiently. Expect a rough first few games and lean on a beginner guide before queueing with strangers.

What happens in a round?

Players take turns proposing a team for each node, everyone votes on the proposal, and the chosen players then secretly work for their own side: Agents secure the node, Hackers hack it. Each vote and each result is a clue about who is who, so the deduction builds round by round until one team reaches three nodes.

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