Free to playSuper Sus Trust No One on the Ship
Work the ship with your crew, then figure out which of them is lying to your face.
Is Super Sus worth it?
Super Sus is worth it if…
- you like bluffing your friends and accusing them in the same evening
- you want a party game with short rounds and rules you can explain in a minute
- you enjoy deduction games where the suspects can talk back
- you prefer private lobbies with your own group over playing with strangers
Screenshots
Three sides, dozens of roles
Every match deals you a secret identity. As Spacecrew you run around the ship fixing wires and finishing tasks, then argue in meetings about who is lying. As an Impostor you play helpful crewmate in public and cut people down when nobody is watching, sabotaging systems to sow panic. Neutrals are the wild cards: each one has a private goal that helps no faction, so you can win while everyone else loses. With three factions and close to seventy roles, the same ship plays out differently every time, and part of the fun is learning what a new role just did to you.
Talking is the real game
The deduction lives in the discussion. After a body turns up or a meeting is called, everyone talks, accuses and votes, and voice chat is built in, so the pleading and finger-pointing happen live. Do you name the person you saw near the vent, or keep quiet and watch who agrees with whom? A convincing lie is as powerful as any ability. You can also pair up in Duo and Squad modes, so you and a friend can whisper your theories between rounds and still be wrong together.
A party that starts with one rule
The rules take a minute to explain: do your tasks, find the killers, vote them out. That makes it an easy party game to put in front of people who have never played anything. Private rooms let you set your own rules and fill the lobby with friends and family instead of strangers, which is where the game is at its best: the accusation that lands hardest is the one aimed at someone who has to sit next to you at dinner. Short rounds mean a rematch is always one vote away.
Better with a crew of your own
Co-op here is complicated by design, because the traitor is sitting in your lobby. Still, the crew side is genuine teamwork: coordinating who checks which room, covering each other's tasks, and agreeing on a vote before the timer runs out. Duo and Squad modes let you and your friends form actual teams, and Lover Mode pairs you with a partner whose survival is tied to yours, so staying alive becomes a shared project. Win or lose, the argument afterwards is part of the session.
What else should you know?
Can you play Super Sus with just friends?
Yes. Private rooms let you set your own rules and invite friends and family, and Duo and Squad modes are built for playing alongside people you know. That is the recommended way to play: the deduction is sharper and the accusations funnier when everyone at the table is someone you can tease about it afterwards.
Is it only the crew-versus-impostor setup?
No. Beyond the core deduction there are other modes: Colosseum, a last-one-standing survival fight, Hide & Seek, where you finish tasks while dodging hunters, and Lover Mode, where you and your partner try to stay alive together. There is also a ranked mode, which draws a more serious crowd than the casual lobbies.
Can you make your character your own?
Yes. Roles can be upgraded with exclusive emotes, action effects and fashion outfits, so your little astronaut can stand out in the lobby. Fair warning: the game leans heavily on in-app purchases, and plenty of cosmetic things sit behind them, so treat the shop as optional and enjoy the game without it.
























