SEUM: Speedrunners from Hell artwork$14.9995%

SEUM: Speedrunners from Hell Run Fast, Get Your Beer Back

Race through hell's obstacle courses at full speed, bending time and gravity to shave off every last millisecond.

Is SEUM: Speedrunners from Hell worth it?

SEUM: Speedrunners from Hell is worth it if…

  • you like short, brutal challenges you can retry instantly until they're perfect
  • you enjoy chasing leaderboard times and shaving seconds off your own routes
  • you want a first-person platformer with real speed, not careful, slow platforming
  • you have a soft spot for old-school difficulty and heavy metal attitude

Screenshots

Speed is the whole point

Every level is a short sprint to an exit portal, and the game only cares how fast you get there. You run, jump off bounce pads, hurl fireballs and dodge obstacles, and each second you waste is a second someone else didn't. The controls are simple: run, jump, a handful of powers. The ceiling is not. Later maps ask you to chain teleporting, gravity flips and fireballs together at full sprint, and getting it right once is only the start. Getting it right every time, faster, is the game. Restarting is instant, so a failed run costs you nothing but the will to try again. Which, to be fair, it takes immediately.

A hundred levels of hell

There are 100 maps, each more devilish than the last, built to be replayed dozens of times. Most take under a minute to finish and much longer to finish well. You learn the layout, find the route, then find the better route, then find the route that cuts three more seconds by bouncing off a pad mid-teleport. Powers arrive gradually: fireballs first, then teleportation, reversed gravity, time rewinding. The later levels demand all of them in one fluid run. If beating the clock somehow bores you, every level hides beer cans in nasty places, and finding them all opens up secrets the game doesn't advertise.

Beat your friends, then strangers

Every level has its own leaderboard, so you always know exactly how your time stacks up against your friends and everyone else. Finishing a map is one thing. Seeing that the top time is three seconds faster than yours, and knowing those seconds are hiding somewhere in your route, is what keeps a session going long past bedtime. The game rewards mastery over everything: memorized layouts, tight mousework, jumps taken at the last possible frame. Only the toughest runs earn the Uber Skull medals. The top spots are wild, but that's the fun of it: there's always a faster line you haven't found yet.

What is the story about?

What is the story about?

Demons broke into Marty's garage, took his arm in the brawl, and stole his last batch of limited edition Walrus Ale. He took a demon's arm, attached it to himself, and now has exactly one purpose: go to hell and get his beer back. The story is short, absurd and played entirely for laughs, told with a crude, over-the-top heavy metal tone. It never becomes a serious narrative, and it doesn't try to. It's the excuse for the fireballs, and a good one.

Can you build your own levels?

Yes. The game ships with a level editor, so after the hundred included maps run dry, you can build your own devilish courses and see who can keep up with them.

How hard is it really?

Hard, and it stays hard. The game is openly old school about difficulty: levels get more devilish as you go, mistakes are punished instantly, and the later stages push your reflexes to their limit. The flip side is that restarting is immediate, so failure never costs you more than a few seconds. If you like earning progress through repetition and precision rather than grinding stats, that loop is genuinely satisfying. If a level beating you twenty times in a row sounds miserable, it will be.

What does it look and sound like?

It leans into a retro, old-school look and a heavy metal attitude, with an original soundtrack built for rampaging through levels at full speed. The whole thing has the feel of a classic arcade challenge: simple rules, tight controls, and a score to beat.

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