$14.99SpeedRunners Superheroes racing for the same crime
A 4-player racing platformer about superheroes racing to crimes. Run, swing on grappling hooks and fire rockets until your friends fall off the screen. Easy to learn, brutal to master, and at its best with three people on your couch screaming at you.
Is SpeedRunners worth it?
SpeedRunners is worth it if…
- you want a couch multiplayer game with short rounds and a lot of shouting
- you like racing games decided by reflexes rather than car stats
- you enjoy playful weapons, traps and last-second comebacks
- you like building your own levels, with thousands already waiting
Screenshots
Racing where falling off is the whole point
Everyone runs the same track, and the camera only follows the leader. Fall too far behind and you drop off the edge of the screen, out of the race. That single rule makes every lap a fight: you keep up or you lose. The tracks loop, so a race is not one sprint but a series of chances to claw your way back, or to push your rivals off the back for good. A grappling hook swings you past corners and over gaps, and it also works on other runners, yanking them out of their stride. Simple to explain in a minute, and it stays tense right up to the last elimination.
Weapons, power-ups and other ways to ruin a friendship
The city streets are littered with goodies, and using them well is half the game. Fire a rocket at the runner ahead, drop a mine behind you as a parting gift, or lay spikes on a corner you know your rival takes fast. Every pick-up is a decision: spend it now or save it for the final stretch. Matches swing in seconds. One well-timed missile turns a comfortable lead into a scramble, and the runner who was losing suddenly wins. The chaos is the charm: plans fall apart, leads evaporate, and the loudest person in the room is usually the one who just got hit.
Built for a crowded couch
Four players, one screen, no waiting between rounds: this is a party game in the old sense. Rules take a minute to explain, rounds are short, and losing players are back in the next race before the laughing stops. There are a dozen maps to rotate through, plus game modifiers that change how a match plays, so the group can keep tinkering between rounds. It even supports two players on a couch against two players online, if the living room runs out of rivals. A tutorial teaches the basics, and a controller is recommended. The game runs well on modest hardware, so almost any machine can host the night.
Playing together, against each other
Sessions are social and quick to start: join a lobby, pick a map, race. Local co-op and online multiplayer sit side by side, and bots fill any empty seats, so a match is always possible even when the group is short. There is also a singleplayer campaign for solo practice between gatherings. The game rewards skill, and that is where the fun lives: learning the swing timing on a map, stealing a win on the last corner, arguing about whose fault the mine was. With friends at a similar level, races stay close and every round feels like it could go to anyone.
Can you play it alone?
Can you play it solo?
Yes. There is a singleplayer campaign, and bots can fill matches on your own, so you can practice tracks and item timing without a group. The game is built around racing other people, though, and it shines most with friends on the couch or opponents online.
Can you make your own tracks?
Yes. A full level editor lets you build and share your own maps, and there are over 10,000 player-made levels to race on already. You can also create custom speed trails that show up when you hit top speed, and tweak matches with game modifiers.
























