$14.99Super Meat Boy Die Instantly, Retry Faster
A precision platformer where every saw, spike and salt pillar kills in one touch, and one more try is always the answer.
Is Super Meat Boy worth it?
Super Meat Boy is worth it if…
- you want a hard, fast platformer where every death is your own fault
- you like short levels you can retry instantly, hundreds of times
- you enjoy chasing time records and shaving seconds off a run
- you have a soft spot for retro pixel art and a great soundtrack
- you would rather master pure gameplay than follow a story
Screenshots
Twitch platforming, stripped to the bone
Meat Boy can run and jump, and that is nearly the whole moveset: wall jumps carry him up shafts, and momentum makes him slide. The design takes the old school difficulty of NES-era platformers and cuts everything else away. Levels last seconds to a couple of minutes, any touch of a saw or spike kills you instantly, and you respawn immediately, so failure never costs you more than a breath. You clear a gap by a pixel, land on a moving saw blade, and the next screen is already trying to kill you. The controls are tight enough that when you die, and you will die a lot, the fault is entirely yours. That is exactly why finally beating a level feels so good.
Saws, salt factories and hell itself
The story is simple and ridiculous: Meat Boy chases his girlfriend, made of bandages, through the traps of an evil fetus in a tuxedo. The chase runs through over 300 levels across 5+ chapters, from haunted hospitals to salt factories to hell, each with its own hazards and a boss at the end, usually a chase through an obstacle course. The look is bright, cartoonish pixel art, and Meat Boy leaves a bloody smear everywhere he slides, so a hard level ends up painted red with your attempts. It is funny in a slapstick way, and the soundtrack keeps the pressure up the whole time.

















