$9.99 (−50%)Escape Simulator Crack Every Lock, Smash Everything Else
Solve hand-built escape rooms at your own pace, alone or with friends, then keep going with community-made puzzles.
Is Escape Simulator worth it?
Escape Simulator is worth it if…
- you want a puzzle game to play with a partner or a small group of friends
- you like games where touching, moving and breaking things is half the fun
- you want low-pressure puzzles you can solve at your own pace, with hints on request
Screenshots
Rooms you can tear apart
Most puzzle games let you click on things. Here, if it is not nailed to the wall, you pick it up. Open drawers, flip objects over to check their undersides, shove furniture aside, smash a pot if you suspect it is hiding something. The 28 built-in rooms were designed with real-life escape room operators, and it shows: every object tends to earn its place. One moment you are reading through old books for a riddle's clue, the next you are examining an ancient artifact and cross-referencing what you found, pinning clues to the screen so they stay in view while you work. The look is bright and cartoonish, and the rooms lean into their themes, from an Egyptian labyrinth to a spaceship drifting toward the sun.
Four packs, four very different escapes
The built-in rooms come in themed packs, each with its own small story. In the Labyrinth of Egypt, your mentor triggers a trap and leaves you separated and locked in. Adrift in Space wakes you after an explosion, with your damaged ship heading straight into the sun. Edgewood Mansion invites you to a dinner at a Victorian mansion where the course is a mystery instead of food, and Omega Corporation sends you after a friend who vanished while investigating the company. Each room takes roughly 45 to 90 minutes, and the puzzles stay varied rather than repeating the same tricks. There are also extras: a Portal-themed lab, the Among Us spaceship, Santa's Workshop, da Vinci's workshop, a pirate island, a funky 70's room, and a Versus mode where you race friends.
Puzzling with friends beats puzzling alone
Every room is playable in online co-op, and the built-in ones are tuned for up to three players, with character customization so you can tell whose hands are flinging the drawers open. It turns into a proper group activity: one person deciphers a document while someone else is already ransacking the next corner, and the voice chat fills up with half-finished theories and shouted discoveries. Community rooms have been tested with up to ten people at once, which is less a puzzle session and more a party with locks. If you get stuck together, a built-in hint system offers everything from a gentle nudge to step-by-step instructions, so nobody has to sit out while the rest crack the code.
























