$9.74 (−35%)Is SANABI worth it?
SANABI is worth it if…
- you love grappling-hook movement and want a game built entirely around it
- you want a story that earns real emotion, not just spectacle
- you enjoy a tough but fair precision platformer with close checkpoints
- you like cyberpunk cities, corporate conspiracies and a mystery that keeps twisting
Screenshots
One arm, endless momentum
The whole game is built around one tool: a chain-hook prosthetic arm. Fire it at a wall, a ceiling or an enemy, and momentum carries you somewhere new. You leap over cliffs and skyscrapers, swing across gaps, redirect mid-air and turn that same hook into a weapon that takes enemies apart fast. It plays like a rhythm game at speed: hook, swing, dash, release, repeat, and a clean run through a sector feels genuinely stylish. The controls take a little getting used to, but once the chain starts flowing, going back to a normal jump feels slow.
A city with a secret
MAGO was a high-tech mega-city run by a corrupt conglomerate, until a sudden blackout left every citizen gone and the streets in chaos. Your job is to climb into its depths and find out what happened, hunting a mysterious entity known only as SANABI. Along the way you team up with Mari, a brilliant young hacker who rides a drone, opens locked doors and digs out encrypted information, chattering the whole time. The pixel art is expressive and detailed, the soundtrack mixes EDM and orchestral pieces, and the story keeps planting details early that pay off hard at the end.
Quick questions?
How hard is it, really?
The tags call it difficult and that holds, but the main game spaces its checkpoints close together, so a failed run costs you seconds, not progress. The real skill curve is the hook itself: early on you spam it, later you chain swings and dashes into one fluid line. If you want to push it, there is a maximum difficulty mode waiting for you.
Is it more action or more story?
Both, but the story is the reason people remember it. The combat and platforming are quick and satisfying, yet the game spends real time on its characters, and the ending is where it lands its hardest punch. Expect a lot of cutscenes between sectors; if you want pure nonstop action, that pacing is the trade-off.
Does the story actually stick the landing?
That is its strongest card. Small details planted early, even throwaway gags, turn out to matter by the end, and the finale resolves them instead of leaving threads dangling. The music matters too: one melody returns at key moments, and the ending scene that uses it is the part people talk about most.

















