$1.49 (−85%)Possessor(s) Two souls, one body, one ruined city
Luca and a demon named Rhem share one body and one goal: survive a flooded, quarantined city torn apart by an interdimensional disaster. A fast side-scrolling action game with platform-fighter combat, hand-drawn characters and a story about two people who can't stand each other learning to co-exist.
Is Possessor(s) worth it?
Possessor(s) is worth it if…
- you care more about characters, atmosphere and a story than about perfect mechanics
- you like metroidvanias and want another one, even a flawed one
- you enjoy fast, parry-heavy combat and fighting the same enemies over and over doesn't wear on you
- you find melancholy strangely comforting and don't mind a game that takes a while to win you over
Screenshots
Two souls, one body, zero agreement
You play Luca, a human host, and Rhem, the demon bound to her. He is less than cooperative, and their bickering carries the story: the two need each other to survive, and neither is happy about it. Their bond is the heart of the game, and it is written with real care. The dialogue between them is a highlight, and by the end it lands hard.
The city around them tells its own story. A catastrophe ripped Sanzu apart and flooded it, and the people left behind each carry something heartbreaking. You meet them as you explore, and their stories fill in what happened.
The story divides some players: many find Luca and Rhem's relationship gripping, others find the dialogue heavy-handed. If you like characters who argue their way into something like trust, this is for you.
A drowned city worth picking apart
Sanzu is an interconnected sprawl built for exploration: collapsed skyscrapers, an abandoned aquarium, an abandoned mall, all riddled with secrets. The 3D environments form a haunting backdrop while the hand-drawn, animated characters carry the action, and the contrast works. The look is vivid and stylized even as the world stays grim, and the moody, hopeful soundtrack fits the ruined streets like a glove.
You choose multiple paths through an open-ended structure as you dig for the truth behind the catastrophe. New weapons and upgrades open up previously inaccessible areas, so what you find changes what you can reach.
One honest note: the map is sparse and fast travel points are few, so backtracking can feel tedious, especially if you chase full completion. Come for the city and the fights more than the route planning.


















