$17.99HAAK Hook, dash and slash through a sunken wasteland
HAAK is a hand-drawn metroidvania set in a sunken cyber-wasteland. As the wanderer Haak, you head south through ruined cities and metro tunnels to find your lost brother, hooking, dashing and slashing your way past mutants, robots and puzzles. It is built for explorers: secrets everywhere, a map worth reading, and several endings to chase.
Is HAAK worth it?
HAAK is worth it if…
- you enjoy metroidvanias where exploring and puzzle-solving matter more than combat
- you like a grim, atmospheric post-apocalyptic world with a story about family
- you want a game that respects your time, with smart map design and fast travel
- you get a kick out of finding secret rooms and "wait, I can get up there?" routes
Screenshots
Movement that keeps earning new tricks
Haak travels with a hook, a dash and a charged slash, and the game keeps finding new uses for all three. The hook latches onto points to swing you across gaps or yank you upward; the dash works on the ground and in the air, in any direction; the charged slash breaks walls as well as enemies. You play a wanderer crossing a post-apocalyptic wasteland of deserted cities, metro tunnels and mountain outposts, and the routes open up as you go: a ledge you could only stare at in the first hour becomes a shortcut once you have the right trick. The controls are quick and responsive, so chaining hook, dash and slash across a whole room feels smooth rather than fussy. When a new ability lands, old areas quietly rearrange themselves into new questions.
A wasteland packed with secrets
This is a game that rewards poking at walls. Hidden rooms and secrets are scattered across the whole map, and the puzzles range from switch mosaics and hacking doors to timing-heavy platforming gauntlets with lasers and moving crates. The map design is the strong suit: areas connect in ways that make sense, save points sit where you need them, and fast travel keeps backtracking painless. There is real nonlinearity too, since some destinations can be reached the intended way or by pulling off an advanced jump sequence you were never explicitly taught. The look matches the mood: hand-drawn pixel art with a comic-book edge, retro and futuristic at once, over a grim, atmospheric world of metal and dust. Fair warning: combat stays light, with few bosses, so come for the exploring more than the fights.
Can you adjust the difficulty?
Can you adjust the difficulty?
Yes. The game has a creative difficulty system that lowers the bar for the hardest bosses, so even players who struggle with action games can see the story through. The platforming and puzzle challenges are a different matter: some of those get genuinely tough in the later game, and the difficulty options do not smooth them out. If you like a challenge, you can ignore the assists entirely and rely on your own reflexes.
Does the story have multiple endings?
Yes. You choose your own path through the wasteland and your decisions decide the fates of the characters you meet, leading to several possible endings. The story itself follows Haak, a traveler from a small northern town heading south to the relative sanctuary of Sanho in search of his lost brother, through a world reduced to ruins by disaster. It is a somber, personal plot rather than a light one, and it carries the game from start to finish.
How long is a playthrough?
A first run takes roughly 15 to 20 hours, and players who chase full exploration and every secret report closer to 30. There are side quests and characters with their own missions beyond the main route, so the total depends on how thoroughly you comb the map. If you only follow the critical path, it is a compact metroidvania; if you tap every wall, it stretches out considerably.

















