$9.99CICADAMATA" Hop, dash, stomp, repeat
Speed through surreal levels as a cicada agent, chaining stylish kills and chasing leaderboard scores.
Is CICADAMATA" worth it?
CICADAMATA" is worth it if…
- you want a fast movement game you can finish in an evening and then grind for weeks
- you like score attack games where style beats efficiency
- you loved Neon White or ULTRAKILL and want something with its own strange identity
- you enjoy cryptic lore you have to piece together from terminals yourself
- you care more about how a game feels than how long it lasts
Screenshots
Movement that rewards every trick
The heart of CICADAMATA" is the MATA" maneuver sandbox: two air jumps, a dash and a stomp, and killing an enemy with the dash or stomp recharges it. That loop is the whole game. You leap a gap, slam down on something below, and the recharge launches you straight into the next jump. The controls are snappy and responsive, and missing a jump feels like your own fault, not the game's. Levels are built around this: verticality everywhere, enemies placed exactly where a well-timed stomp turns into momentum. Get it right and you slip into that flow state where one attempt becomes ten. ZONE TIME pushes traversal efficiency even further once you learn to hold it.
Scoring that punishes the easy way out
Here is the twist: the scoring system does not reward efficiency. The best score comes from the most flamboyant kill, not the fastest. So each level becomes a puzzle: learn the map, memorise where enemies sit, work out the optimal way to dispatch each one, then run it at full speed. Add clearance levels to raise, POINTS to rack up, and global leaderboards to compare with other CICADAS, and a short campaign turns into a long chase for one more rank.
How long does it take to finish?
How long does it take to finish?
A first playthrough takes roughly two to four hours, less if you are quick. That is by design: the campaign is a burst, and the real game is what comes after, chasing higher scores, deeper clearance levels and better leaderboard runs across the 15+ levels. Come for a short, intense game, not a long one.
Is the combat hard?
The enemies themselves are mostly targets rather than threats, so the challenge is not survival. It is doing everything at once: flying through the air, tracking where you will land, and shooting mid-flight for points. If you just want to reach the end, you can clear enemies first and platform freely. The difficulty lives in the score.
What does it look and sound like?
Like nothing else: a clean, high-performance mix of low-poly retro graphics and stark abstract design, all saturated color and glitchy interfaces styled like computer files. The soundtrack runs on fast, hyper breakcore beats that fit the art perfectly. It looks loud on the trailer but plays comfortably, even over long sessions.

















