$20.99 (−30%)Luna Abyss Descend a haunted moon
A prisoner explores the depths of Luna, dodging bullets and cryptic prophecies in equal measure.
Screenshots
Platforming through a brutalist megastructure
The Abyss is a sprawl of concrete megastructure, all vast chambers and narrow ledges, and getting through it is half the game. You sprint, double jump and dash across gaps, ride grapples and chain moves together in first person. The platforming is fluid rather than punishing: landings are forgiving, and the fun comes from momentum, not pixel-perfect jumps. Between fights, the pace loosens up. You explore, collect secrets and upgrades, and take in spaces built to make you feel very small. Tight corridors give way to rooms so large the ceiling disappears, and the art direction makes the most of both. If you can revisit a level, you can go back for anything you missed.
Bullet hell with lock-on shooting
Combat here is less about aiming and more about staying alive. A lock-on button handles the shooting, so your attention goes where it matters: the screen-filling patterns of projectiles coming your way. You dash through gaps in the barrage, keep moving, and use every tool your character unlocks as the fight goes on. Enemies burst into particles, shields shatter, and the whole thing feels juicy and fast. Regular fights are short and punchy, while the bosses are where the difficulty lives: they demand quick reflexes and full use of your kit, and they can genuinely hurt you. If the flashing gets to be too much, accessibility options let you tone down the effects.

















