$19.99Resident Evil 0 Two Fugitives, One Nightmare
Switch between a rookie cop and a death row convict as you uncover where the Resident Evil nightmare began.
Is Resident Evil 0 worth it?
Resident Evil 0 is worth it if…
- you want classic survival horror with fixed cameras, scarce ammo and typewriter saves
- you enjoy puzzles that make you think about two characters at once
- you care about where the Resident Evil story began, before the mansion
- you don't mind dropping items on the floor and walking back for them later
- you like a game that fights back, even on Normal difficulty
Screenshots
Two characters, one survival plan
Rebecca Chambers is a rookie medic on S.T.A.R.S. Bravo Team. Billy Coen is an ex-Navy lieutenant on death row. A crashed helicopter and an abandoned prisoner transport throw them together on the Ecliptic Express, a train stopped dead on the tracks, and from there they have to make it work.
You control one at a time and can switch whenever you like, leaving the other to the AI or parked somewhere safe. They are built differently: Rebecca mixes herbs and chemicals into medicines, Billy is stronger, tougher and better up close. Many puzzles only open when you split them up, sending each down a different corridor to pull levers, move heavy objects and pass items through gaps. Figuring out who needs to be where is half the game.
Scarcity is the design
This is survival horror the old way. Six inventory slots per character, no item box to dump things in, and saves that cost ink ribbons at the typewriters.
That sounds like a chore, and at first it is. But it changes how you play: every pickup is a decision, every trip back for a key you abandoned two rooms ago is a walk through territory you already cleared, or thought you had. Ammo and healing are tight enough that even Normal difficulty asks you to aim carefully and run from fights you cannot win.
The look and feel of classic horror
The 2002 original was rebuilt with new high-resolution textures and remastered 5.1 sound, while keeping the fixed camera angles and pre-rendered backgrounds that defined the era. You can play in the classic 4:3 ratio or widescreen, and pick the old directional controls or a modern scheme where the character moves with the stick.
The fixed cameras do real work here: you never quite control what you see, so every corner can hide something. The opening train ride is a highlight, and the game keeps changing scenery after it, from a training facility to an underground laboratory. It is slow, deliberate and tense, and the dread builds the way only old Resident Evil games manage.
What else should you know?
What is Wesker Mode?
A bonus mode you unlock after finishing the main story. It lets you replay the missions as Albert Wesker, the series antagonist, using his superhuman abilities to power through encounters that gave you trouble the first time. It is a reason to come back once the credits roll, and a very different way to play the same game.
Do you need to know the other Resident Evil games first?
No. It works as a starting point, since it is the earliest chapter chronologically and explains where the virus and the villains came from. One thing to weigh: being a prequel, it touches on elements you will meet again in the original game, so playing it first does hand you some of that story early.
Can you play it solo, without a second player?
Yes. Despite the two-protagonist setup, this is a singleplayer game. You control one character at a time and the partner follows AI commands, assists in fights and can be ordered to wait, attack or stay passive. You swap between them freely, so the "co-op" happens entirely inside your own head.
How hard is it, really?
Harder than you might expect. Even Normal asks for careful aiming, tight resource management and a willingness to run, and Hard mode is a genuine test where every bullet counts. The difficulty is less about reflexes and more about decisions: what to carry, what to leave behind and which fights are worth the ammo.





















