$29.99Ghost Trick: Phantom Detective Solve your own murder
A dead detective with one night to unravel the mystery of his own death, one possessed object at a time.
Is Ghost Trick: Phantom Detective worth it?
Ghost Trick: Phantom Detective is worth it if…
- you want a mystery where every thread gets tied off by the end
- you like puzzles that make you think without ever leaving you stuck
- you enjoy witty writing and characters with more personality than screen time
- you loved the Ace Attorney games and want the same director's other classic
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Death is only the beginning
A bullet ends one life and starts a story. Sissel wakes up as a ghost with no memory of who he was or why someone shot him, and only a few hours until sunrise, when his soul fades for good. His first lead is a detective who may have seen the crime. Then he witnesses another murder, and a mysterious talking lamp teaches him what a ghost can actually do: possess objects, make them move, and travel along them to reach places no living person could. Before the night is out, he has to find his killer, save a red-haired woman from the same fate, and stop a much bigger disaster he does not yet understand.
Possess, manipulate, rewind
The puzzle system is built from one simple idea: as a ghost, you cannot walk anywhere, you can only jump between objects on the screen and activate them. Sit inside an electric fan and switch it on. Ride a phone line across the city. Every screen is a small contraption of things to possess and levers to pull, and some puzzles run on a timer while a person's life hangs in the balance. The trick that keeps it fun is time itself: since the story runs on loops, a mistake is never the end. Rewind, watch what went wrong, and try a different route. Experimenting with your powers and stumbling into surprising outcomes is half the pleasure.
A mystery that keeps its promises
For anyone in the mood for detective work, this is a case that rewards attention. Every answer Sissel finds raises a new question: who am I, who killed me, and what is the "major event" everyone keeps hinting at? Clues stack up chapter by chapter, and the game is careful about pacing them, so each reveal lands and each chapter ends with you wanting one more. The best part is the payoff: by the end, every question you carried through the night gets an answer, and details that seemed like throwaway gags turn out to have been setup all along. Nothing is wasted.
A story told like a stage play
If you play for story, this one carries you. The whole game is a single night, told in chapters that read like scenes in a play, with a spotlight on whoever Sissel is haunting next. It leans on visual novel strengths: sharp, funny dialogue, illustrated characters with silhouettes you can recognise at a glance, and animation that does a lot of the talking. Even minor characters get distinct personalities through how they move and what they mutter, and the banter between Sissel and the people he saves is a running pleasure. It is a story about saving people rather than exposing a conspiracy, and it earns its emotional ending.
What else should you know?
Can you fail a puzzle and get stuck for good?
No. A few puzzles are timed and some take trial and error, but the time-rewinding premise means a failure is just another attempt. When a try goes wrong, the cause is usually clear, and the next attempt is a short hop away. The puzzles ask you to think, but rarely for very long.
How long does the game take to finish?
It is a short, complete story. A smooth playthrough runs around ten hours, and it is the kind of game you can finish rather than a live-service commitment. The HD remaster adds a gallery of artwork and music to browse once the night is over.
What is new in this HD version?
The visuals and sound are upgraded, and the music comes with new arrangements by Yasumasa Kitagawa, the composer behind The Great Ace Attorney. They are synchronised with the original soundtrack, so you can switch between old and new versions at any point during play. There is also a new gallery of artwork and music.
Do you need to know anything about Ace Attorney first?
Not at all. The connection is behind the scenes: Shu Takumi, who created and directed the Ace Attorney series, directed this too, and the shared DNA shows in the witty writing and memorable characters. The story here is fully standalone, so you can start with this one and work backwards if you like.
Is there anything worth avoiding before playing?
Yes: spoilers. This is a story built on twists, and much of its pleasure comes from not seeing them coming, which makes it hard to discuss safely with people who have finished it. Go in knowing only the premise, and let the night unfold.


























