$9.99Is Resident Evil (1996) worth it?
Resident Evil (1996) is worth it if…
- you want the slow, careful kind of horror where resources run out and every shot counts
- you like puzzles, keys and backtracking through a place you slowly come to know
- you enjoy campy B-movie delivery alongside genuine dread
- you would rather play Jill first and Chris second, then argue about what actually happened
Screenshots
Scarcity is the monster
You will not have enough ammunition to kill everything, and the game never tops you up. So every bullet is a decision: shoot the zombie shambling down the corridor, or step around it and save the rounds for something worse. You scavenge weapons from dead teammates, mix healing herbs, and squeeze a six or eight slot inventory to its limits.
A mansion built to be unravelled
The Spencer Mansion is the real star: hundreds of rooms, underground lairs, a graveyard, guest houses that want you dead. You start with almost nothing and slowly turn the place inside out, collecting keys, disarming traps and piecing together notebooks that explain the outbreak. Locked doors you cannot open become a map of your progress, and new items send you back through familiar halls with fresh options. The fixed camera angles frame every room like a film shot, hiding what waits around the corner, while a haunting digital soundtrack and unnerving soundscape make a low-ammo walk down a corridor genuinely dreadful.
What should you know before playing?
Can you play it solo?
Yes, it is a singleplayer game through and through. You pick Chris Redfield, the tough marksman, or Jill Valentine, the demolition expert, and work through the mansion alone. Jill is the easier start: more inventory space, a lockpick that opens crates Chris needs keys for, and unlimited saves in this version. Chris gets less room, fewer saves and more health, and the game does not pull its punches with him.
Is it replayable?
Yes. There are two campaigns with their own differences, branching choices and multiple endings, so a second run plays out differently from the first. The two stories also do not fully agree with each other, which leaves a genuine question about what really happened in the mansion. Short runs and the urge to try the other character make one more go an easy sell.





















