$29.99Is Devil May Cry 5 worth it?
Devil May Cry 5 is worth it if…
- you like fast, technical action where combos and timing matter
- you want three distinct playable styles in one campaign
- you want short combat-heavy missions and epic boss fights
- you like a loud, funny, over-the-top demon-hunting story
Screenshots
Three hunters, three ways to fight
You rotate between Nero, Dante, and V as the invasion spreads through Red Grave City. Nero fights up close with a sword, a gun, and swappable mechanical Devil Breaker arms built by Nico, including arms that grapple flying blood-suckers like the Empusa or crack open a colossus like Goliath.
Dante brings the widest toolkit of the three, with multiple weapons and styles to swap mid-fight. V hangs back and directs summoned creatures to do the hitting. Same ruined streets, completely different rhythm depending on whose coat you are wearing.
Style is the scoreboard
This is high-octane combat where variety matters more than raw damage. You chain weapons, launchers, dodges, and finishers to climb from D to SSS, with the music swelling as your rank rises.
Button-mashing gets you through the early missions. The game is a highlight for players who want depth, since learning cancels, weapon swaps, and clean dodges turns a messy brawl into something that looks choreographed. The difficulty is real, but so is the satisfaction when a fight finally clicks.
A demon tree over Red Grave City
The seeds of a demon tree take root downtown, and hell moves in street by street. You cut through overrun avenues lit in harsh reds and cold blues, then push inside the tree itself for close, ugly boss arenas.
The story follows Nero and Nico arriving in their Devil May Cry motorhome, joined by legendary hunter Dante and the mysterious V, all with ties to the Sparda bloodline. Expect family drama, sarcasm, impossible poses, and bosses built for adrenaline more than subtlety.
Built to look and sound loud
Capcom's RE Engine gives Devil May Cry 5 photorealistic faces, detailed clothing, and heavy lighting effects, all while the action stays fast. It is bloody, violent, and gory, with strong language and nudity, so this is not the family road trip version of demon hunting.
The soundtrack does a lot of work. Tracks like Devil Trigger and Bury the Light react to the fight and stick around in your head afterward. Play it with the sound up and a controller in hand.
Good to know before you hunt?
Do I need to play the older games first?
No. Devil May Cry 5 introduces Nero, Nico, Dante, and V cleanly enough that a newcomer can follow the Red Grave City invasion. Returning fans get more out of the Sparda family history, but the missions teach each fighter's moves as you go.
How do Nero's Devil Breaker arms work?
Nero lost the use of his right arm, so Nico builds him replaceable mechanical arms with different powers. You equip a selection, use their abilities in combat, and break or swap them as fights demand, which adds a resource-management layer to his aggressive close-range style.
How is V different from Nero and Dante?
V fights from a distance through summons. You position V safely while Shadow lands melee hits, Griffon handles ranged attacks, and Nightmare brings heavy damage, then you step in to finish weakened enemies yourself. It is slower and more tactical, a nice change of pace between the sword-first hunters.
How long and hard is it?
The campaign is mission-based and respects your time, with dense fights and little filler. Normal difficulty is demanding but fair, and higher difficulties plus ranking-chasing give technical players plenty to master after the credits.





























