$19.99Is Resident Evil 5 worth it?
Resident Evil 5 is worth it if…
- you want a full co-op campaign to play through with a friend
- you like third-person shooting with weapon upgrades and melee finishers
- you like tense action with gore in bright, open places
- you want extra co-op modes like mercenaries and short story episodes
Screenshots
A co-op trip through daylight horror
You play as Chris, joined by Sheva, working through villages, ruins, and industrial sites under bright sun. The job stays simple: move forward together, watch each other's backs, and put down crowds of infected Majini before they close in. It feels tense rather than sneaky, with enemies rushing you in the open where you can see them coming. Expect blood, rough kills, and a dark story underneath the daylight.
Cover each other or go down
Everything here is built for two. You trade herbs, ammo, and weapons, boost your partner to ledges you cannot reach alone, and pull each other up when a monster knocks one of you down. Played with a friend online, in split screen, or locally, that give and take is a highlight. Played solo, the AI partner shoots well but wastes supplies and gets grabbed, so keep healing items and spare ammo in your own nine-slot inventory.
Stop, aim, punch
Combat is third-person shooting with old-school footing: you plant your feet to aim and fire. You pick from a wide set of pistols, shotguns, rifles, and grenades, then spend gold and sold treasures on upgrades between chapters. Soften an enemy with a knee or arm shot and you can follow with a context melee move like an uppercut or neck breaker. Quick-time button presses punctuate cutscenes and boss grabs, and they keep fights snappy.
A straight run with extra modes
The campaign is strictly linear, with chapters, autosaves, a visible map, and a shop pause after each section. You follow the thread from the outbreak to the truth behind it, with returning faces including Jill and Albert Wesker. Beyond the story there is plenty to replay: extra story episodes like Lost in Nightmares and Desperate Escape, versus options, and Mercenaries score-attack maps that are a highlight with a partner.
Good to know?
Is it better in co-op or solo?
Co-op, by a wide margin. Sharing supplies, covering revives, and splitting enemies makes the campaign click. Solo works and the partner can revive you, but you will spend more time managing her inventory and pulling her out of trouble.
How does the inventory and shop work?
Each character has nine real-time slots, with one item per slot. You combine green and red herbs for stronger healing, carry sprays, and swap ammo mid-fight. Gold and treasures found in levels are sold between chapters to buy guns, upgrades, and supplies.
Is this scary like older Resident Evil games?
Not really. It keeps horror creatures, gore, and a grim bioterror plot, but the feel is action: daylight streets, waves of attackers, cinematic cutscenes, and boss fights. Come for pressure and teamwork more than slow exploration.
What do I actually do moment to moment?
You push through a chapter, loot gold and treasures, shoot Majini weak points, use melee when they stagger, and handle quick-time prompts in set pieces.




























