$17.59 (−20%)Incursion Red River Loot, fight, get out alive
A tactical PvE extraction shooter in a destabilized Vietnam. Drop in with your own gear, loot, fight AI squads that flank and suppress, and reach extraction alive to keep it all. Play solo or with up to three friends, tune the difficulty, and uncover why you are really there.
Is Incursion Red River worth it?
Incursion Red River is worth it if…
- you want extraction shooter tension without PvP sweat or getting shot from across the map by a stranger
- you like planning a loadout, weighing what each item costs against what it saves
- you play with a small squad that enjoys coordinating, calling contacts and blaming each other fairly
- you want enemies that flank and reposition instead of walking into your sights
- you don't mind an alpha with rough edges while the game keeps growing
Screenshots
Raids where the gear you bring is the gear you keep
Every deployment starts with a decision: what to carry and what to risk. You buy weapons, armor, medical supplies and ammunition on the Marketplace in limited quantities, plan your route, and head out. Get to an extraction point alive and everything you looted comes home with you. Die, and it is gone.
That risk is what makes the loop work. One more building might hold a rifle worth keeping, or it might hold the squad that ends the run. The tension builds quietly and breaks fast, and surviving a close call feels earned because the stakes were real.
AI that hunts you like a squad, not a target dummy
The enemies here behave like soldiers. They flank, set up crossfire, hold corners, back off when suppressed, and push toward the sound of gunfire to investigate. Lose sight of one and he keeps your last known position in mind, which means the angle you left unwatched is exactly where he comes from.
If that sounds like too much, you decide how hard it gets. AI difficulty can be adjusted or fine-tuned at any point, down to details like perception and turn speed, so the challenge always matches your group.
Build the rifle you actually want
Weapons are fully customizable. Swap barrels, handguards, foregrips, stocks, sights and magazines, and turn the same Kalashnikov from a close-quarters menace into an accurate long-range rifle. Simulated ballistics give each weapon its own character, and attachments change how it handles, so your loadout shapes your whole playstyle: scoped and patient, or loud and close.
The Gunsmith table lets you save and load presets, so a setup you trust is one click away before the next deployment. New additions like the SR-25, Saiga 12 and Sig Sauer MPX keep the workbench interesting.
A country coming apart at the seams
The setting is a modern-day Vietnam sliding into a quiet civil war after a rigged election, with three factions fighting for control: the Western-backed UICS, the local Vietnamese Liberation Front, and the Russian and North Korean Iron Guard Corps. You work for FANG, a black-ops corporation, carrying out covert tasks for each side while figuring out why you are really here.
A story campaign has begun with Act 1: 23 missions voiced by Jane Perry. Between raids you upgrade your Safehouse, and in the field there are in-raid events, side quests, a new boss called Monstera, and dark mysteries to uncover. The tone is grim and the atmosphere is thick: rain, thunderstorms, improved lighting and detailed ambience make the tropics feel hostile in the right ways.
Bring three friends, or go it alone
You can run deployments with up to three friends as your squadmates, or play solo offline if you would rather answer to nobody. Coordinating a push through a village while AI squads converge on your gunfire is where the co-op shines: someone watches the flank, someone calls the contact, everyone decides whether to push or pull back.
There is an in-game VOIP system with realistic occlusion, so voices carry through walls and around cover the way sound actually does. Talking quietly matters. The game is built for sessions with friends who like planning a deployment together and arguing afterwards about whose fault the last death was.
Questions before you deploy?
Can you play it solo?
Yes. The game supports offline solo play as well as online co-op with up to three friends, and it is fully playable singleplayer. You can also fine-tune the AI difficulty at any point, so a solo run can be as forgiving or as punishing as you want it to be.
Is there a time limit on raids?
No. There is no raid timer, which changes how a run feels: you can take the slow route, watch a compound from the treeline, or push one more building for supplies instead of racing a clock. The pressure comes from the risk of losing your gear, not from a countdown.
Do you lose everything when you die?
What you brought into the raid is at risk, and dying means losing it, which is what gives each deployment its weight. The counterweight is planning: buy gear on the Marketplace, save a trusted weapon setup at the Gunsmith, and upgrade your Safehouse between raids so your next run starts stronger.
What is there to do besides shooting and looting?
Quite a bit. There is a story campaign with Act 1 offering 23 missions, tasks to complete for three factions to build reputation, in-raid events and side quests, a boss called Monstera, and Safehouse upgrades to work toward. The story itself stays mysterious: you are working out why FANG sent you in the first place.
How rough is the game in its current state?
It is in alpha, and it shows in places: bugs happen and performance varies between systems. The foundation is solid, though, and recent patches have added a campaign, a new map, reworked AI, weather systems and an overhauled economy, with the developers still actively building on it. If you prefer finished and polished, it may be worth waiting; if you enjoy watching a game take shape, there is plenty here already.
























