$29.99GROUND BRANCH Slow, deliberate tactical firefights
A tactical shooter built the slow, deliberate way: true first-person, deep weapon and gear customization, and unforgiving firefights where one mistake ends the round. Play 8-player co-op or 8v8 PvP with friends who plan before they shoot. Take your time, think ahead, get the job done.
Is GROUND BRANCH worth it?
GROUND BRANCH is worth it if…
- you like shooters where planning the approach matters as much as the shooting
- you want to tune a rifle down to individual attachment placement
- you enjoy co-op nights where one bad corner can end the round
Screenshots
True first person, no shortcuts
The camera sits at your character's eyes and bullets leave the muzzle, so there is no gap between what you see and where your body is. That matters more than it sounds. You crouch behind a low wall and your foot sticks out past the edge; enemies can see it, and shoot it, if their line of sight is clear. Lean around a corner too far and you give away more than an angle.
The HUD stays minimal, with optional elements you can turn on when you want them.
Build your operator, pouch by pouch
No pre-set kits, no unlocks, no loot boxes: every tool is yours from the start. You pick the outfit, the vest, the weapon platform, then go deeper, placing individual pouches and attachments where you want them on the rail.
Your choices carry weight. Carry too much and the encumbrance and stamina system slows you down. Mount a scope too far forward and your sight picture shrinks. Bring a long rifle into close quarters and it snags on doorways. The arsenal runs from handguns and submachine guns through carbines, battle rifles, machine guns, DMRs and sniper rifles to explosives, with a full set of optics and attachments, and unlimited loadout slots to save it all.
Missions that reward patience
You play as the paramilitary arm of the CIA's Special Activities Center, leading deniable operations across the globe. Maps are non-linear, with multiple entry points and open-ended outcomes, so the route you pick is your call, not the game's. Enemies spawn when the mission starts, with some randomization in number and placement, and they do not pop in based on where you are or how far you have gotten.
The pace is deliberate: clear a room, check your corners, move on. Rush it and the round ends fast.
Better with a squad on comms
This is a game made for the lobby-and-voice-chat kind of evening. In 8-player co-op or 8v8 PvP, careful teamwork is not optional; one player going loud can cost everyone the round. The Ready Room is a physical space where you plan the approach, look over teammates' loadouts, test weapon setups on a firing range and pick insertion points together.
What should you know before buying?
Can you play it solo?
Yes, there are single-player missions, and the campaign Prologue ships with version 1.0. But friendly AI teammates are planned for a future update, so solo play currently means going in alone, and the campaign is small at launch. The game is strongest as a multiplayer experience, in co-op or PvP, and that is where most of its depth lives right now.
Is the game finished?
Not entirely, and it is worth knowing that going in. The enemy AI in particular draws frequent criticism for being uneven, from oblivious patrols to suspiciously sharp aim. Come for the gunplay, customization and co-op more than for a complete package.





















