$5.99Night Raider Loot the dark, escape alive
Night Raider is a top-down pixel extraction shooter set in a zombie-held city that never leaves night. You carry a built-up gun into random buildings, stuff an odd-shaped backpack with supplies, then get out alive to keep them for your camp. Rival survivors hunt you too, and death takes what you brought.
Is Night Raider worth it?
Night Raider is worth it if…
- you like solo extraction loops of loot, pack and extract
- you enjoy sorting odd-shaped backpacks and building guns
- you want a dark pixel zombie mood with rival AI hunters
- you forgive some jank for a long grind
Screenshots
Sneak in, shoot loud only when you must
You enter the city with weapons you own and push through streets and buildings looking for supplies. Silenced guns and melee let you pick zombies off one by one, which keeps things quiet for long stretches. Then a roaming wave finds you anyway, and that is when the heavy gun earns its backpack space.
Other looters from rival camps roam the same map. They would rather take your bag than search rooms themselves, and they shoot back. Darkness cuts both ways here: hard to see through, useful for slipping past people who want you dead.
Death takes your bag, so packing is the game
If you die on a raid, the gear and supplies you carried are gone. A scavenger team can sometimes salvage what was lost, a small lottery ticket after a bad run. That risk shapes every choice about when to keep searching and when to head for the exit, especially since enemies gather around extraction and ammo does run out.
The backpack uses irregular item sizes, so rifles, medicine, spare magazines and junk fight for the same squares. You drop the low-value trash, keep what the camp actually needs, and learn that greed is heavy. Quest items can be rare enough that one missing part gates progress, which extraction fans will recognize as the familiar ache.
Tune guns, feed the camp, go back out
Back at camp you are safe. You store goods in the warehouse, buy and sell supplies, trade rare finds for better kit, talk to trainers to improve your character, and cook meals that buff the next raid. There is also a weapons wall for displaying your collection, plus pets, skins and a DIY touch for your character.
The gun bench is the draw. More than 60 weapons and nearly 200 attachments let you build something reliable for zombies and rival humans alike. Looted clothes can be worn, drugs and status effects pile up, and the map variety comes from random building layouts rather than handcrafted streets. It is repetitive by design, and sorting a full bag back home is half the pleasure.
What should you know before raiding?
Can you play it solo?
Yes. Raids are you against zombies and AI survivors from other camps, not other players. You bring your own gun, search buildings, then reach extraction alive to keep what you found.
What happens when you die?
You lose the equipment and supplies you carried into that raid. Survival is the whole economy, so leaving with a half-full bag beats dying with a full one. A scavenger team offers a chance to recover lost goods.
How do guns and backpacks work?
Guns take attachments from a pool of more than 60 weapons and nearly 200 parts, so you tune range, handling and damage to taste. Loot fits into a backpack with irregular item sizes, and keys, ammo and medicine compete for room. Expect hard choices, frequent repacking, and trips where bullets matter more than bandages.
What do you do between raids?
The camp holds storage, shops, trading for rare items, training to improve stats, cooking for raid buffs, plus pets and weapon display. Main tasks push you toward tougher districts and better gear, with side systems for skins, talents and difficulty filling out the stay-at-home hours.

















