$21.99Incursion Red River Loot, fight, get out alive
A tactical PvE extraction shooter in modern-day Vietnam where you and up to three co-op friends drop in as mercenaries, take jobs from three rival factions, and try to get out alive with the loot. Slow, careful teamwork beats fast reflexes here.
Is Incursion Red River worth it?
Incursion Red River is worth it if…
- you like slow, careful co-op where planning and cover matter more than reflexes
- you want extraction tension with no PvP players ruining the run
- you and your co-op friends enjoy tinkering with guns and loadouts between raids
Screenshots
Get in, loot up, get out together
You land on maps like Delta, Quarry and Bunker with your squad, work through operations and side jobs, fill your packs with loot and meds, then head for extraction before a bad push wipes the run. There is no raid timer pushing you, so the pressure comes from your own greed. One more building for ammo sounds reasonable right up until it is not. Enemy squads hear firefights and move in to investigate, which keeps even quiet runs from staying quiet.
Plan the loadout before the arguing starts
Before deployment you pick weapons, medical equipment, gear and ammunition from the Marketplace, where stock runs in limited quantities. Simulated ballistics give each gun its own character, and attachments let you reshape a Kalashnikov from a close-quarters problem into something useful at distance. The Gunsmith table saves your favorite presets, so your carefully tuned rifle survives even if your friendships take damage during the raid. You can tune AI difficulty at any point to find the right level of challenge.
Three factions, one very awkward job
You work as a contractor for the black-ops corporation FANG, covertly running tasks for three very different clients: the European aid-turned-military force UICS, the local resistance VLF, and the Russian and North Korean backed IGC. Completing operations raises reputation and rewards with one side while costing you with another. Act 1 of the story campaign adds 23 voiced missions, a safehouse upgrade system, player leveling, plus weather like rain and thunderstorms and new in-raid events.
Good to know before you deploy?
How many co-op friends can you bring?
You can squad up with up to 3 friends, so four mercenaries total, all fighting AI enemies together. There is no PvP here, only your team against patrols, snipers and the new boss Monstera.
Can you play it solo if nobody is online?
Yes. Solo play is supported with the same maps, missions and loot loop. Vaulting, grenades, markable resources and the VOIP system with realistic occlusion are all built for squad coordination, but they work just as well when you would rather sneak around alone.
Can you adjust how hard the enemies are?
Yes, in unusual detail. Beyond the basic presets you can fine-tune AI perception, turn speed and behavior to make patrols relaxed or ruthless. Infantry push while snipers hold their nests, and suppressed enemies back off, so small tweaks change how every map plays.
What carries over between raids?
Safehouse upgrades, player levels, faction reputation, black market coins, saved gun presets and gathered resources like oil, metal, food and concrete. Gear also wears down and needs repair, so bringing a pistol and borrowing rifles from fallen enemies is a legitimate, if slightly shameless, economic strategy.

















