$19.99Astro Colony Build a colony among endless planets
Set up conveyor networks, dock your stations and research new tech at your own pace, alone or with friends.
Is Astro Colony worth it?
Astro Colony is worth it if…
- you like automation games that stay chill instead of demanding perfect ratios
- you would rather build at your own pace than fight off raids and disasters
- you enjoy tearing a base down and rebuilding it better
- you want a space game to play casually with friends, no pressure attached
Screenshots
Build a station that never stops growing
You start on a small platform floating in space and build outward from there. Floors, walls, machines, conveyor belts and pipes that carry ore from a drill to a smelter to a factory to storage. Everything is placed in first person, and buildings can run several recipes at once, so your factory can stay compact instead of sprawling into hundreds of structures. There is a simulation speed multiplier when you would rather watch a production line hum along than wait for it. And when a layout stops working, you tear it down and rebuild. The station is yours to reshape.
Take your colony for a ride
Your station is not bolted to anything. You can move it, dock it to asteroids and planets, and tow them along, linking stops into a network across the galaxy. The planets themselves are fully destructible voxels, so a mining operation can hollow one out piece by piece. Different biomes and hundreds of plants give each stop something to gather, and you can build vehicles and save any-size blueprints, either designed in-game or pulled from the library, to stamp down wherever the next site needs them.
A colony sim without the panic
Your astronauts need food, shelter and oxygen, and it is on you to provide them: farms, kitchens, living space, an O2 generator. But this is a colony sim that refuses to stress you out. There are no timers breathing down your neck and no punishing failure states; once the basics are connected, resources pile up while you plan the next wing of the base. Research over 100 technologies to unlock new machines, food sources and structures at your own pace. It is the kind of game where an evening of tidying conveyor lines counts as unwinding.
Build it together
Co-op lets you run a colony with friends in a shared lobby, or join a game someone else is hosting. Splitting the work comes naturally: one person untangles the conveyor spaghetti, another handles the farms and kitchens, someone flies off to scout the next asteroid worth docking to. Since nothing is on a timer, nobody is rushed, and a session is as much about poking around each other's builds as it is about progress. Fair warning: some players have run into sync hiccups in multiplayer, so expect the occasional reload rather than a flawless session.
What else should you know?
Can you play it solo?
Yes, and plenty of people do. The whole game works alone: you build, automate, recruit astronauts and explore the universe without needing anyone else. Co-op is there when you want it, but a solo colony is a complete experience, and the relaxed pace means there is no pressure that would make you wish for extra hands.
How long does a playthrough last?
That depends on how far you push it. The research tree holds over 100 technologies, and reaching the end of it took one player with 76 hours on the clock. Since the universe is procedurally generated and infinite, you can keep going after the tech tree: new planets, new networks, new layouts. Short sessions work fine too, because nothing falls apart while you are away.





























