$14.99Evospace Peaceful automation on an endless voxel world
Evospace is a first-person factory builder with no enemies, only engineering problems. You and your co-op friends dig and terraform a blocky planet, string together machines, fluids, heat and power, and climb toward a portal linking another world. Slow, fiddly, and satisfying when the line finally runs.
Is Evospace worth it?
Evospace is worth it if…
- you like slow, careful planning with co-op friends
- you enjoy fixing production chains instead of fighting enemies
- you want a long project you can build a little at a time together
Screenshots
A shared factory with no one shooting at it
There is nothing trying to kill you here. You shape every block, dig ore, lay foundations, and build machines that smelt, mix, heat, and assemble. Your shared job is keeping items, fluids, electricity, heat, and kinetic energy flowing to the right place.
You check the map for a copper patch, put a mine where the map says it is, then argue politely about where the smelters should go. It is calm work with hard puzzles underneath.
Chemistry, power, and increasingly clever machines
The chain grows from stone smelters and copper into steel, alloys, acids, solvents, fuels, microchips, and computers. You choose coal burners, bioreactors, solar panels, steam turbines, or nuclear reactors, then balance the grid so it stays stable.
Later work adds logic circuits, controllers, and automated networks, plus pressure and temperature to watch in chemical recipes. One of you runs power, one runs ore, one fixes the bottleneck everyone pretends is not theirs.
Good to know before you start?
Can you play it as a chill co-op game?
Yes, in the sense that there are no enemies, hunger, or time pressure pulling you away from building. You explore, dig, build, research hundreds of technologies, and work toward full automation and a portal. It suits friends who like tinkering together and talking through logistics.
What do you actually do together minute to minute?
Find resources on the map, place mines, route conveyors and pipes, set up smelters and chemical plants, wire up power, and research the next machines. The world is fully changeable, so you spend a lot of time flattening ground, laying foundations, and rebuilding lines to run better.
Is it easy to learn?
Not especially. Early pointers exist, but you learn by experimenting, rebuilding, and checking what each recipe needs. That suits patient co-op friends who enjoy figuring out systems together, and it will frustrate anyone who wants automation running in the first few minutes.

















