$4.99Don’t Pull Me! One rope, four ragdolls
Climb, swing and haul your way up chaotic physics maps with up to three friends, one shared rope and plenty of punches along the way.
Is Don’t Pull Me! worth it?
Don’t Pull Me! is worth it if…
- you want a co-op game where the failures are funnier than the wins
- you have two or three friends who owe you an evening
- you enjoy wobbly physics and plans that fall apart loudly
- you like short rounds you can retry the second they end
Screenshots
One rope, four idiots
Everyone is tied together, and the rope does not care about your plans. Run ahead without looking and you drag the whole team off the ledge behind you. Jump out of sync and someone dangles over the gap while the rest become an improvised rescue operation. The rope is the whole game: every step, swing and fall tugs on everyone else, so progress takes actual coordination, or at least a shared agreement on who to sacrifice first. One bad move can undo everything, which is exactly why it works.
Climb, swing, carry, punch
Each map is an obstacle course of climbs, swings and gaps, and the ragdoll physics make even a sensible plan collapse in new ways. You can grab and carry objects, which sounds helpful until a box reacts to the lightest touch and launches itself somewhere unhelpful. You can also punch your friends, and while it solves nothing, it settles arguments about whose fault the last fall was. Characters tumble, collide and get stuck in ridiculous positions, so failing is half the entertainment.
Made for a lobby full of friends
This is a game built around joining a call and jumping into rounds together, and online co-op for up to four players comes with voice chat built in, so the arguing never has to pause. It shines brightest at four, when every jump needs a group decision and every fall has four suspects. Sessions stay short and social: attempt a section, fail spectacularly, blame someone, retry. Solo play exists, but the game is at its best as a shared mess, and leaderboards give competitive groups something to chase between disasters.
What should you know before playing?
Can you play it solo?
Yes, the game supports 1 to 4 players, so a solo run is possible. But the rope only causes chaos when there is someone on the other end, and the comedy comes from coordinating jumps and blaming each other. It is a game that gives its best moments to a group, so bring friends if you can.
How hard is it?
The obstacle courses get trickier as you go, with each map adding new challenges and harder obstacles. The real difficulty is the rope: staying in sync with your team matters more than quick reflexes. Some sections can take several attempts, and physics games ask you to laugh at failure rather than demand perfect precision. If repeated tumbles frustrate you more than they amuse you, keep that in mind.
Can you make your character your own?
Yes. You can customize your character with different colors and accessories, which doubles as a way to tell whose ragdoll just dragged everyone off the cliff. Standing out from your friends is half the fun when all of you are tumbling through the same map.



















