Don’t Pull Me! artwork$4.9974%
Co-op pick

Don’t Pull Me! One rope, four ragdolls

You are tied to your co-op friends by one rope, and every jump, swing, and bad idea pulls everyone along. Don’t Pull Me! is a physics-based parkour game for 1 to 4 players where you climb maps, carry objects, punch each other, and turn simple crossings into ragdoll pileups.

Is Don’t Pull Me! worth it?

Don’t Pull Me! is worth it if…

  • you like co-op games where teamwork and sabotage happen at the same time
  • you want short social sessions built on voice chat, timing jumps, and rescue attempts
  • you find ragdoll falls and failed plans funny rather than frustrating
  • you want to customize your character and retry maps for better runs

Screenshots

One rope, four bad decisions

The rope is the whole game. You move tied together, so running ahead yanks someone off a ledge, a missed jump drags the group down, and one dangling teammate turns the rest of you into a rescue crew.

You climb, swing across gaps, grab and carry boxes, and punch each other when patience runs out. Maps add harder obstacles and longer runs, with character colors, accessories, voice chat, and leaderboards for repeat attempts. Solo play exists, but the setup is built for shared panic and timed jumps called out loud.

Bright maps made for failing together

The look is cartoony and colorful, and the mood stays light even when plans collapse. Characters tumble and flop through checkpoints, get stuck in awkward spots, and turn a sensible crossing into a chain reaction.

Each map brings different obstacles and new ways to ruin a clean run. You customize your character, learn the route, and try again with slightly better timing and slightly worse trust. It suits co-op friends who laugh at mistakes, since precision takes a back seat to momentum, rope tension, and whoever just let go.

What should you know before you play?

How does the rope change normal parkour?

Every move pulls on someone else. You cannot just sprint and jump on your own rhythm because a teammate standing still, slipping, or hanging from an edge changes your momentum. That makes counting down jumps, waiting at ledges, and sometimes carrying another player part of getting across.

Can you play it solo?

Yes, it supports 1 to 4 players online. Solo removes the rope tension and group rescues that make the game funny, so it works best as a way to learn the maps before bringing co-op friends.

What do you actually do besides jumping?

You grab and carry objects such as boxes to cross gaps, punch other players, customize your character with colors and accessories, use voice chat to coordinate, and chase better times on leaderboards across different maps.

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