$14.99Is Super Bunny Man worth it?
Super Bunny Man is worth it if…
- you want a couch game that gets everyone laughing within the first minute
- you enjoy platformers where the physics fight back and mastery takes real practice
- you like chasing optional goals, from hidden carrots to time attack medals
- you and your friends find betrayal funny rather than upsetting
Screenshots
A rabbit suit with a mind of its own
Your character is a floppy man in a bunny costume, and the physics run the whole show. Instead of precise running and jumping, you roll, rotate, grab and kick, and momentum decides most of what happens next. Early on that means uncontrolled tumbles, mistimed leaps and spectacular falls into hazards. Stick with it and the chaos starts to make sense: you learn how much force a jump needs, when to rotate mid-air, when to grab a ledge. Underneath the slapstick sits a genuinely demanding platformer that rewards learning how the body moves.
Fifty levels, five worlds, one carrot problem
Story Mode sends you through 50 levels across Forest, Snow, Cave, Beach and Stadium, dodging spikes, boulders and pitfalls on the way to the exit. Reaching the portal is only the start. Each level hides a carrot you have to find, pick up and carry to the end without dropping it or dying, and time attacks push you to move faster than feels reasonable. The carrot is the real antagonist: it slips out of your hands and rolls into pits with impressive timing. Getting all three medals per level is where the real challenge lives.
Party mode for up to four
When the levels get too tense, Party Mode turns the physics loose on your friends. Up to four players, local or online. Deathmatch is exactly what it sounds like: kick your friends off cliffs, drag them onto spikes, break their necks, with a disclaimer about fragile friendships. Basketball has two teams fighting over one ball, and Carrot Grab straps a jetpack on everyone to see who collects more carrots. The rules take a minute to explain, the rounds are short, and the laughing starts almost immediately.
Co-op that doubles the chaos
Bring a friend into Story Mode, locally or online, and every jump becomes a negotiation. You can grab onto each other, which helps on hard climbs and backfires spectacularly everywhere else. One player can hold the other by the legs and launch them across the level like a barely controlled rocket. The co-op is less about strict teamwork and more about shared disaster: you fail together, laugh together, and occasionally shove each other into a pit to see what happens. It is the part that makes the game what it is.






















