UNHUMAN artwork$3.9973%
Extraction pick

UNHUMAN

UNHUMAN is a 2D idle extraction shooter set in a cyberpunk dystopia. You send a scavenger into hostile zones, watch them loot and fight on their own, then pull them out before they die or lose everything. Good for extraction fans who want the loot-or-lose tension without aiming a gun themselves.

Screenshots

Raids that run themselves

You pack a backpack, pick a zone, and your scavenger walks it alone. They search containers, hack terminals, and pick locks while you watch, and you can click any spot on the map to send them there next. The tension stays familiar for extraction fans: grab something valuable, then decide when to leave. Extract in time and it is yours. Die out there and it is gone, gear included. It is looting as scheduling and nerve, not reflexes.

Gear with quirks and tempers

Weapons have heat, jams, and recoil, so loadout choices matter. SMGs spray fast, shotguns slide in close and blast, bolt-actions hit hard and slow. Back in the stash you sort loot, equip gear, and use the Tech Terminal to craft affixes from raid modules or pick exact ones with codes. A mining rig earns passive BTC from GPUs you find, sometimes turning up rare codes. Keystones change fights outright, with a hook-and-pull, a charging stun, or fists and thrown bottles.

A long climb into the Abyss

Around the raids sits a big progression stack: hundreds of skill tree nodes across five classes, cybernetic augments with abilities like Scan, and a dog companion that spots ambushes and fetches extra loot. Endgame is the Nullpoint Abyss, an endless map with rising Corruption Levels to chase. There is also a corrupted arcade minigame for farming Insanity, with waves, bosses, rebirth bonuses, and auto-clickers.

What else should you know?

Do you fight other players?

No. This is a single-player PvE game against AI enemies. The risk comes from hostile zones, ambushes, and dying before extraction, not from other players hunting you.

How much do you actually do during a raid?

Mostly directing and deciding. Your character navigates, loots, and fights automatically, but you choose where they go next and when to extract. It suits short check-ins and background play.

What happens to your loot if you die?

You lose what you brought and found, in classic extraction fashion. That makes backpack packing and knowing when to leave the core skill, especially once gear gets valuable.

Is there an ending or does it keep going?

Both. There is progression through zones, quests, and prestiges, plus the endless Nullpoint Abyss with rising Corruption Levels for pushing builds and chasing rare items.

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