$4.99Deadline Escape Loot fast, leave faster
Deadline Escape is a single-player, low-poly extraction looter shooter set after the collapse. You raid one of 4 maps, scavenge food, gear and valuables, fight zombies, rebels and bosses, then reach the exit before the countdown hits zero to keep it all.
Is Deadline Escape worth it?
Deadline Escape is worth it if…
- you want a single-player PvE take on extraction shooters
- you like loot runs, quests and steady hideout progression
- you want a casual, low-poly entry point to the genre
Screenshots
Grab loot and beat the countdown
Each raid gives you one job: get in, fill your pack, and get out alive. You search buildings and bodies for weapons, attachments, materials, keys and quest items, manage weight and grid slots, and watch health, hunger and thirst while zombies, armed survivors and bosses patrol the map. Every map has its own deadline, and missing it means losing what you carried. Softcore forgives mistakes, Hardcore punishes them, and difficulty sliders let you tune enemy damage and loot rules to taste.
A hideout that grows with your raids
Between raids you return to your hideout to store supplies, sort inventory, trade with vendors and take on missions. There are more than 200 quests and more than 300 items to find, from consumables to storage containers, plus a secure container for your most valuable finds. Leveling up unlocks new traders, maps and hideout functions, and a shooting range lets you try weapons before the next run. Day and night and weather keep familiar maps feeling different.
Good to know before you raid?
Can you play it solo?
Yes, it is built for solo PvE. There is no PvP and no co-op, only you against zombies, rebels, renegades and bosses across 4 maps.
What happens when the timer runs out?
Each map has its own countdown. Escape before it ends to keep your loot, or you lose what you brought and found. A secure container can save a few key items.
How forgiving is it for newcomers to extraction fans?
Fairly forgiving. Softcore mode, adjustable difficulty, vendors, quests and hideout progression make it an easy way to learn the loot-and-extract loop without squad pressure.

















