$11.99HOPE 01 Loot the dark, escape alive
HOPE 01 is a single-player extraction survival RPG set in a deteriorating underground hab cluster. You head out with guns, gadgets and supplies, loot weapons and gear, then make it back to your hideout alive or lose what you carried. Scan finds to print them later, build loadouts for bosses, and chase the mystery of HAB 01 across multiple endings.
Is HOPE 01 worth it?
HOPE 01 is worth it if…
- you like extraction shooters without PvP pressure
- you enjoy looting, scanning finds and printing new loadouts
- you want tense dungeon runs where retreat is a decision
- you like learning bosses and mapping strange halls by memory
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Loot it, keep it if you live
You pick a loadout, push into the interconnected halls of the hab cluster, and fill your pack with weapons, armor and gadgets. Survive the trip back to your hideout and the spoils are yours. Die out there and they are gone, along with what you brought.
That risk shapes every run. You check one more room with a full backpack, drop down a one-way ledge into unknown halls, and weigh a boss attempt against the train home. Back at base you scan new finds into your fabricator, then print copies for the next outing or a stocked-up boss run.
Guns, gadgets and hard choices
There are over 70 weapons with different rate of fire, muzzle velocity, reload time and penetration, plus armor, drones, lights and healing items. You build the kit for the job: a movement setup for fast looting, a heavy setup for bosses, a flashlight trade-off for dark rooms.
Enemies and bullet-hell bosses punish sloppy positioning, so dodging, stamina and timing matter as much as firepower. Deaths feel earned rather than random, and permanent perks soften the next attempt. The map stays fixed while loot is random, so your mental map becomes the best survival tool you own.
What should extraction fans know?
How do you extract?
Trains run on a timer and they do not wait, plus there are special one-use ways out found in the facility. Get there with your loot intact and it is banked at your hideout. Miss the window or die first, and a fresh clone continues the search.
Can you play it solo?
Yes, it is built for one player only. There are no rival raiders, so builds stay wide open instead of collapsing into one meta. NPC survivors, quests and environmental storytelling fill the quiet between fights.
What carries over after death?
Perks and skills stay with you, and anything already scanned stays printable in the fabricator for fabric costs. Only the gear you carried into the failed run is lost, so early knives and cheap prints can rebuild a stock fast.
How long is one run of the story?
The facility holds hundreds of connected rooms, almost a hundred enemy and boss types, and hundreds of items and quests. Expect a long hunt for HAB 01 with branching paths, where helping survivors and choosing routes decides which ending you earn.

















