UNHUMAN artwork$3.9973%

UNHUMAN

UNHUMAN is a 2D idle extraction shooter set in a cyberpunk dystopia. You send a scavenger into hostile zones to loot, fight and extract, then turn the haul into stronger builds until you are barely human at all.

Is UNHUMAN worth it?

UNHUMAN is worth it if…

  • you like idle games where loot and builds do the heavy lifting
  • you enjoy extraction tension without fast reflexes
  • you like tinkering with skill trees, affixes and loadouts
  • you want something to check in short sessions

Screenshots

Raids that run themselves

You deploy into hostile zones and your scavenger walks, loots and fights on its own. You search containers, hack terminals and pick locks, then decide when to push for better loot and when to extract before you die and lose it all. You can click any location to steer where to go next, so it works as background watching or active fiddling. Weapons have heat, jams and recoil, and each type behaves differently, from fast-spraying SMGs to slow, hard-hitting bolt actions.

Builds, trees and chrome

Back home you pack your backpack, manage your stash and tune your loadout. A large skill tree with hundreds of nodes, five classes and build-defining keystones lets you theorycraft in plan mode, with picks like Chop Chop to hook enemies, Bull Rush to charge and stun, or Degenerate Gambler to throw bottles and fight with fists. Chips from raids feed the Tech Terminal, where modules craft random affixes and codes choose exact ones. Cybernetic augments add abilities like Scan plus large stat boosts.

Side hustles and the Abyss

There is always another machine humming. A corrupted arcade minigame lets you battle waves and bosses for Insanity, rebirth for damage and health multipliers, and buy boosts and auto-clickers. The endgame is the Nullpoint Abyss, an endless map with rising Corruption Levels, leaderboards and chase items.

Good to know?

Do you fight yourself or watch the fight?

You watch. Your character navigates between loot locations, searches and fights automatically. Your job is preparation and timing: gear, backpack, route clicks and the extract call.

What happens if you die in a raid?

You lose what you carried in. That is the whole extraction bargain, so weak zones with safe extracts fund the runs where you risk good gear for containers, terminals and locked doors.

Does gear really change combat?

Yes. Heat, jams and recoil mean weapons feel different, and tiers, stats and prototype effects matter. Implants, augments and keystones then bend the rules further.

What is the dog for?

Practical help with ears. The companion detects enemies before ambushes and fetches extra loot during raids, which makes riskier routes easier to justify.

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