Mischkalonのアートワーク$7.99100%2 user reviews

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One god, one tribe, ten thousand years

Mischkalon is a city builder in which you are not a mayor but a god. Your settlers are real people: they fell trees, gather berries, carry every stone to the building site themselves, have children and grow old. When they are well, they believe in you – and their faith is your power.

From the Old Stone Age to the Renaissance

Ten eras from 10,000 BC to the Renaissance – from fire through bronze and iron to cathedral, castle and gunpowder

More than 120 discoveries in nine research branches that build on each other

Fields, gardens, orchards and vineyards; sheep, goats, pigs, cows and horses

Long production chains: from grain via the mill to bread, from ore via the smelter to the sword

Health, contentment and faith – shoes, books and bathhouses make your people stronger

Wonders that only a city can build

Every settler looks different and wears the clothes and tools of their trade; whoever is off work chats at the well, children play tag

Town fires, plagues and winter – fire watch, healers and full granaries hold them back

Land in three dimensions: hills, flowing rivers, reeds along the shore and forest to the horizon – the camera turns and tilts

Divine powers

Bless your settlement, make rain fall, heal the wounded, call game animals or hurl lightning at your enemies – sixteen powers up to great miracles like the Golden Age, paid for with the faith of your people.

Raiders, tribes and sieges

Foreign tribes live around your valley. Give them gifts, pay peace money – or clear their camps. Raiders roam the map, guards stand up to them, walls, towers and gates hold them back, and later catapults roll against fortifications.

Battle

Lead your troops yourself: stances, fixed squads on the number keys, formations with spears in front and bows behind. Against warriors, archers and shield bearers the morale of both sides decides – lose too many and a side flees. Siege ladders go up against the wall, fire arrows set gates alight, defenders push the ladders over. Pause and slow motion let you give orders in peace.

A campaign across 27 regions

Cartography opens the region map – a relief landscape with mountains, forests and sea. Free province after province from foreign peoples, lead several armies with waypoints, keep them supplied or let them plunder. You can also talk to the other peoples: peace, alliance, trade, tribute and gifts – each one remembers where it stands with you. Spies scout foreign provinces. Five difficulty levels, plus hunger, fire, plague and winter adjustable on their own.

Multiplayer

Play together on the same region map – over the network or through a Steam lobby with invitations. Armies march against the other players' provinces, and whoever conquers a province takes over the opponent's actual town.

Easy to get into

A tutorial in six chapters guides you through your first game, a handbook with eleven chapters explains controls and rules, and scenarios set tasks with a goal and a deadline. All graphics and the music are created by the game itself. In seven languages.

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