XCOM®: Chimera Squad artwork$9.9971%

XCOM®: Chimera Squad Lead a squad of humans and aliens

Command eleven agents through tense turn-based breaches while unrest threatens to tear City 31 apart.

Is XCOM®: Chimera Squad worth it?

XCOM®: Chimera Squad is worth it if…

  • you want turn-based tactics in shorter, punchier sessions than a full XCOM campaign
  • you enjoy a squad of named characters with personalities, not expendable soldiers
  • you like a strategy layer where a ticking clock forces hard priorities
  • you want branching outcomes that make a second playthrough play out differently

Screenshots

Breach mode: the fight starts at the door

Missions are built as a series of short, explosive encounters, and each one opens with a breach. You assign your four agents to different entry points, pick breach-specific skills, and coordinate the assault before anyone fires a shot. Kick the front door with your heavy, send a stealthy agent through a side entrance, stack the odds before the first turn begins. No more creeping through fog of war waiting to be ambushed: you see the room, you shape the entry, and then the fight kicks off fast. It keeps the action intense and unpredictable, and it makes every mission feel like a string of set pieces rather than one long grind.

Interleaved turns that keep you on edge

There is no clean "your turn, their turn" rhythm here. An automatic initiative system slots individual agents and enemies into one alternating order, so what happens next depends on who is queued to act. That changes every decision. Do you push this agent forward when an enemy acts right after them, or hold back and let a teammate with earlier initiative cover the move? You are always weighing what the next unit in line can do to you, and the tension of a turn can swing twice before it ends. It is a genuinely different flavor of turn-based tactics, and it rewards thinking one, two and three slots ahead.

Eleven agents, one fragile city

Your squad is a fixed cast of eleven, each with a distinct personality, their own motivation for joining, and species-specific tricks: the Viper can pull an enemy across the room with its tongue. Team composition matters, because pairing the right agents unlocks cooperative combos, and the line between a clean mission and a botched one can come down to who you brought. Outside combat you run the HQ: juggling investigations, agent assignments and competing tasks while unrest rises in City 31's districts, ticking toward total anarchy. The clock is real, the choices compete, and how you conduct your investigations shapes how the story ends.

Frequently asked questions?

Do you need to have played XCOM 2 first?

No. The story is set five years after XCOM 2, so returning players will catch more references, but the setup is explained from scratch: the war is over, the aliens left, and City 31 is trying to make peace work. It stands on its own.

Is it as long and hard as the mainline XCOM games?

It is shorter and simpler by design. Missions come in quick bursts, there is no base building or soldier permadeath, and the campaign wraps up well before a numbered entry would. If you want the full war-management weight of XCOM 2, this is a lighter take; if you want tight tactical fights without the overhead, that is the point.

Can you replay it and get something different?

Yes. You pick which of the city's threats to investigate and in what order, your choices lead to different endings, and each run plays out differently. The interleaved turn order and breach assignments also mean no two missions unfold the same way.

Can you play it solo, or is the multiplayer required?

It is built as a singleplayer game. The campaign, the squad management and the tactical combat are all designed for one player, and nothing in the experience depends on playing with others.

Games like XCOM®: Chimera Squad

See all
XCOM® 2

XCOM® 2

Twenty years after Earth surrendered, you lead the scattered remains of XCOM from a stolen alien ship.

84% of 80,558 Steam reviews are positivePlayers online now: 3,486$19.99
XCOM: Enemy Unknown

XCOM: Enemy Unknown

Lead a squad against the alien invasion, where each mission is a tense tactical puzzle and fallen soldiers stay fallen.

93% of 40,504 Steam reviews are positivePlayers online now: 787$14.99
Xenonauts 2

Xenonauts 2

Scramble jets at UFOs, command ground battles turn by turn, and hold a divided world together one hard decision at a time.

81% of 4,968 Steam reviews are positivePlayers online now: 234$39.99
X-COM: Apocalypse

X-COM: Apocalypse

Command X-COM in a besieged megacity, fighting aliens in the streets, the labs and the boardrooms, turn by turn or in real time.

89% of 858 Steam reviews are positivePlayers online now: 18$4.99
Phoenix Point

Phoenix Point

Lead soldiers, research the plague and fight turn-based battles across a post-apocalyptic Earth where every decision carries weight.

73% of 5,422 Steam reviews are positivePlayers online now: 209$24.99
Warhounds

Warhounds

Lead a mercenary squad through lethal turn-based firefights, then keep the whole company alive between missions.

70% of 899 Steam reviews are positivePlayers online now: 30$34.99
Xenonauts

Xenonauts

Run a Cold War defence against alien invaders, from interceptor scrambles to turn-based ground battles.

86% of 3,828 Steam reviews are positivePlayers online now: 41$24.99
Mutant Year Zero: Road to Eden

Mutant Year Zero: Road to Eden

Turn-based tactics with a twist: before any fight starts, you sneak.

89% of 13,370 Steam reviews are positivePlayers online now: 15$34.99
MENACE

MENACE

Command improvised squads of marines and convicts through a grim, tense campaign where every loss stings and every run plays out differently.

90% of 12,879 Steam reviews are positivePlayers online now: 669$39.99
USC: Counterforce

USC: Counterforce

Lead your Space Commandos in a revival of turn-based squad tactics inspired by UFO/XCOM and Aliens.

62% of 208 Steam reviews are positive$19.99
X-COM: UFO Defense

X-COM: UFO Defense

Run the global defense effort: intercept UFOs, fight through crash sites turn by turn, and build the bases and research that keep humanity alive.

96% of 3,218 Steam reviews are positivePlayers online now: 61$4.99
Aliens: Dark Descent

Aliens: Dark Descent

Lead a squad of Colonial Marines in real time against a Xenomorph outbreak on Planet Lethe.

87% of 15,522 Steam reviews are positivePlayers online now: 285$39.99
Sid Meier's Civilization® V

Sid Meier's Civilization® V

Guide a people across thousands of years of history, one decision at a time, and see how differently each run plays out.

95% of 128,498 Steam reviews are positivePlayers online now: 12,572$7.49
Civilization IV: Beyond the Sword

Civilization IV: Beyond the Sword

Guide a civilization from ancient times to the future, outsmarting rivals in long campaigns that play out differently every time.

96% of 3,919 Steam reviews are positivePlayers online now: 2,103$9.99
Sid Meier's Pirates!

Sid Meier's Pirates!

Sail the open Caribbean, duel enemy captains, trade and plunder, and chase buried treasure across a sandbox that never plays out the same way twice.

94% of 6,262 Steam reviews are positivePlayers online now: 123$9.99
Sid Meier's Civilization® IV

Sid Meier's Civilization® IV

Grow a tribe into an empire across the ages, one turn at a time, in a strategy classic that never plays out the same way twice.

92% of 2,821 Steam reviews are positivePlayers online now: 870$3.99
Sid Meier's Civilization® III Complete

Sid Meier's Civilization® III Complete

Settle cities, guide research and diplomacy, and carry your people from the first village to a modern power across maps that never play out the same…

90% of 5,762 Steam reviews are positivePlayers online now: 2,003$0.99