X-COM: Apocalypse artwork$4.9989%Very Positive

X-COM: Apocalypse The Last City Fights Back

Command X-COM in a besieged megacity, fighting aliens in the streets, the labs and the boardrooms, turn by turn or in real time.

Is X-COM: Apocalypse worth it?

X-COM: Apocalypse is worth it if…

  • you like strategy games where every decision ripples through a living system
  • you enjoy managing an organization as much as fighting its battles
  • you want a choice between careful turn-based tactics and real-time chaos
  • you have patience for a 1997 classic with retro looks and old-school depth

Screenshots

A whole city to fight over

Alien saucers slip through dimensional gateways into the skies, and your interceptors chase them down in real-time air combat. When they land, squads move in on foot: habitation blocks, shopping malls, warehouses, floor by floor, hunting creatures that spread from building to building.

Everything is destructible. A stray missile can level a city block, and sometimes that is the plan: no door in the way? Cut one through the wall. Rather not sweep eight floors of an apartment tower? Enough explosives bring the whole thing down. The catch is that the city bills you for the damage, so restraint pays as well as firepower.

Politics, gangs and other humans

The aliens do not just shoot: they infiltrate the city's organizations and its politics, and you do the same. Mega Primus is run by corporations, gangs, sects and a police force, all with their own relationships, and you can ally with them, sabotage them, or wipe them out entirely.

The consequences reach everywhere. Befriend the police and their vehicles join fights against UFOs; raid a gang's stash and you can sell the loot, until the survivors come for you and the authorities start asking questions. Level a block while hunting aliens and it may turn out to belong to your ammunition supplier. Every faction reacts to what you do, and some will never like you no matter how much money you throw at them.

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