Wizards and Warlocks artwork$0.99100%1 user reviews

Wizards and Warlocks

A dimly-lit PvPvE experience. Cast spells with your voice to kill your enemies and/or capture the Crystal objectives to banish them back to the lobby of purgatory.

Screenshots

From the Steam store

Are you a Wizard or a Warlock?

Join a team of up to 25 players and use your voice to cast Spells to kill your enemies and/or capture their Crystals to win (depending on the game mode).

Rogue Sorcerers (NPCs) inhabit and roam the Ancient Hall and Maze! Kill them and take their spells!

Cast Magic Spells with your voice... CAST THEM ALL!

Cast any spell in your Spellbook by speaking its name, even if you aren't flipped to its page!

Flip through your Spellbook to view your spells, drop "extras" to your teammates, and check which spells aren't on cooldown.

Each duplicate spell page has an independent cooldown. If you have 3 fireball pages, you can cast 3 separate fireballs one after another: "FIREBALL! FIREBALL! FIREBALL!"

4 maps: Forest, Hall, Maze, and Arena. The Archwizard (host) chooses the Game Mode.

Create a lobby to host, invite your Steam friends, wait for others searching for a lobby to join, or search for one yourself using the session browser.

Game Modes

Team Deathmatch: Kill race without Crystal objectives.

Domination: Control all Crystal objectives simultaneously.

Capture the Flag: You can only respawn if you control your base Crystal objective. To win, kill all enemies while they don't control their base Crystal.

Wage war head-on in the Forest and Arena!

The Rogue Sorcerers have been banished from these places. Destroy your enemies with reckless abandon! [PvP]

Skirmish in the Hall!

Rogue Sorcerers protect each objective. Kill them, then your enemies! [PvPvE]

Navigate the Maze!

Rogue Sorcerers roam these abandoned ruins, often congregating in large rooms. Travel together with care! Use your Light spell to brave the dark! [PvPvE]

Hosting

Host a game yourself, join a friend's via Steam invites, or use the session browser to join another hosting player.

Host chooses the map, max player count, and game mode. The game will auto-start after the host chooses the game mode, that way players don't have to wait around for the host to click "Start Game". 1 player afk is better than 9 forced to be afk.

Singleplayer

Wizards and Warlocks is fully playable in singleplayer by selecting "Play Offline" when creating a game, or starting an online game before other players join. However, only Hall and Maze have Rogue Sorcerers, so they're probably the only maps worth playing in singleplayer. Multiplayer is where most of the fun is.

Bugs / Developer notes

I've fixed all negative bugs I've found during development, but there are probably many I haven't encountered testing by myself and over Steam multiplayer with my laptop & laptop. Please report them so I can try to fix them! $1.99 price is because Wizards and Warlocks is my first game and I can do much better next time!

I think fighting the Rogue Sorcerers (NPCs) is fun, but toned them down from having all spells, to having a random subset of them. I've achieved my goal of making multiplayer (hopefully) work, stood on the shoulders of giants (plugin makers and Mage Arena) for many mechanics and inspiration, and the idea in my head of voice spellcasting with many spells and AI that isn't extremely easy to kill.

I have much grander aspirations in mind. I hope networked voice doesn't break, and that you enjoy!

For Steam Deck players: if others complain about your voice peaking, please tinker with your hardware voice settings (noise suppression perhaps), and if spells have casting issues, please adjust your Voice Input Volume ingame. Report issues and solutions and I can make presets to make solutions more easy to implement for other players, and fix bugs if I'm able.

-e

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