$0Wildgate Crew a ship, steal everything else
Fly, fight and sabotage your way across a shifting stretch of space, then escape with the loot before anyone else does.
Is Wildgate worth it?
Wildgate is worth it if…
- you like crew-based games where everyone has a job, from piloting to sabotage
- you enjoy extraction runs where the loot you carry is on the line
- you would rather outsmart a rival crew than outshoot one
- you want short, chaotic space matches you can play with friends
- you like Sea of Thieves but wish the ships were spaceships
Screenshots
Grab the loot, then get out alive
Every round is an extraction run with your own gear on the line. You fly out into the Reach, a map that is procedurally generated fresh each game, so no two expeditions follow the same route. Loot ancient alien ruins, mine asteroids for ice and fuel, and hunt for weapons and ship upgrades before rival crews get there first. Then comes the hard part: leaving. Hazards, space creatures and other prospectors all stand between you and the gate, and dying means whatever you carried stays behind. Win by outshooting the other crews or by simply being smarter and slipping out with the prize while they fight each other.
A ship is only as good as its crew
This is a game built for playing together. One of you holds the helm while someone else mans the cannons, a third patches the hull, and the fourth is already drifting through the enemy airlock. There is plenty to coordinate: who pilots, who repairs, who boards, who grabs the Artifact. Voice chat works well, and if your crew would rather not talk, the ping system does the job. Matches are short and lobby-hopping is easy, so a session with friends stays light: jump in, lose a ship spectacularly, queue again. Playing against AI crews is also an option, a low-pressure way to learn the ropes together before facing real rivals.
Boarding enemy ships
The shooting is only half the game; the other half happens inside someone else's ship. You can slip aboard unseen and go straight for the pilot, shove the emergency brake, steal their cannons, toss their good loot out the airlock or plant a bomb by the reactor. One moment you are calmly mining an asteroid, the next a rival ship looms and all hell breaks loose. Boarding is the part players keep coming back to, and the movement makes it work: floating through zero-g corridors feels natural instead of clunky. Just remember their trickster is probably aboard your ship doing exactly the same thing.
Three ways to play a match
Artifact Brawl is the headline mode: be the first crew to snatch the Artifact and blast through the Wildgate, or settle it the loud way by destroying every rival ship. Fleet Battle throws two teams of up to 12 players at each other in relentless ship-to-ship combat. Treasure Hunt is the quieter option, a looting expedition where you salvage treasure and escape before getting blown up. Across all three, your ship is your lifeline: keep it stocked with ice, fuel and ammo, because the Reach punishes an unprepared crew faster than any rival does.
Can you learn it without getting crushed?
Can you practice against AI before facing real players?
Yes. You can play matches against AI crews to learn the basics and try out different playstyles, and those matches still earn you progress. It is a gentle on-ramp for a game that can otherwise be unforgiving: there is no strict matchmaking, so a fresh crew can occasionally run into a ship of veterans. Staying calm in fights and treating each loss as a lesson is how you get ready for the real thing.
Do the characters play differently?
Yes. You pick from a roster of prospectors, each with their own abilities and tools, and the choice genuinely changes your job. A pilot stays with the ship and holds it steady under fire, while a trickster teleports aboard enemy vessels to cause trouble from the inside. There is no wrong way to build a crew, which keeps team composition fresh from one match to the next.

























