$14.99Wild Assault Animals at war, instincts as weapons
A third-person hero shooter where every soldier is an anthro animal with abilities built on real instincts. Fight 20v20 over strongholds, pick a class and weapon loadout that fits you, and sprint on all fours across a Cold War battlefield. Best with friends in the squad.
Is Wild Assault worth it?
Wild Assault is worth it if…
- you want a hero shooter with a big-battlefield twist instead of small arenas
- you like picking a class and tuning a weapon loadout to match your Valiant
- you have friends to squad up with and talk strategy before each round
- you enjoy anthro characters with real personality in their designs and kits
Screenshots
Animal instincts as weapons
Every Valiant is an anthro animal whose ability comes from what that animal can do. A bull charges through danger behind a shield, a wolf pings enemies through walls, a croc closes distance at speeds no sniper should manage. Some abilities deny area, some support the squad, some are built for flanking. The designs carry personality too: characters play on their origins, accents and all. Picking a Valiant is picking a playstyle, and the kits are distinct enough that finding your favourite is part of the fun. The wolf's sonar is exactly as unfair as it sounds, in a good way.
Twenty on twenty over the strongholds
Matches put five squads of four on a large battlefield where capturing strongholds, holding the line and pushing the front decide the winner. You choose a class, assault, expert, medic, marksman and more, then build your weapon from barrel, muzzle, sight, magazine and grip, so your loadout is yours. Speed matters: characters can drop to all fours and move fast across open ground, which turns a risky sprint between points into a real decision. It rewards both reflexes and thinking about which squad composition your team is missing.
Bring your friends, or meet them there
Wild Assault works best as a squad game. You queue together, pick Valiants that cover each other, a medic behind an assault push, an expert watching a flank, and talk through which strongholds to take first. Rounds are straightforward to join and built around coordinating before the fight starts. There is also a co-op PvE mode if you would rather face the game than other players, though it is built for a group of three or four. The shooting itself is the part people stick around for: the gunplay feels tight, and the movement tech rewards practice.
Can you play it solo?
Can you play it solo?
You can queue alone, and the shooting and movement hold up on their own. The honest caveat: matches are meant to be 20v20, and when the player count is low, bots fill the empty slots, which changes the feel of a round. Going in with even one or two friends makes a real difference, since squad play is where the class and Valiant system shows its depth.
What do the animal abilities actually do in a fight?
Each Valiant's kit is built around its species' instincts, and they fill different roles: area denial, support, flanking, frontline pushing. Some are mobility tools, like dropping to all fours to sprint across open ground; others change what you can see or how you break a defense. Learning what each enemy Valiant can do to you is half the game.
Is there anything to do besides PvP?
Yes, there is a co-op PvE mode where you and a few others fight against the game instead of other players. It is a good low-pressure place to learn a new Valiant's kit before taking it into a 20v20 match, though it is designed for a small group rather than solo play.






















