$24.99Void Crew One Ship, Whole Crew Needed
Take a role on a co-op spaceship, from pilot to gunner, and survive fast, chaotic runs through hostile space together.
Is Void Crew worth it?
Void Crew is worth it if…
- you want a co-op game where everyone has a real job to do
- you enjoy shouting across a spaceship while it catches fire
- you like roguelite runs that play out differently each time
- you would rather coordinate with a crew than play alone
- you care more about how a run feels than how it ends
Screenshots
A spaceship that needs all hands
Nobody on this ship gets to idle. Someone flies, someone shoots, someone keeps the power cells charged, and someone is outside in a jetpack patching holes in the hull. Fires break out, systems fail, and every job matters at once. You can pick a role and stick to it, or try to do everything yourself and find out why crews have crews. The ship is yours to run: install new systems, move equipment around, and rebuild it between missions to match the way your group likes to fight.
Battles where teamwork wins
Space fights here are won by coordination, not just trigger fingers. The pilot weaves the ship to dodge incoming fire and line up firing angles, the gunners pour on the damage, and the engineer keeps ammo, shields and power from running dry mid-fight. Enemy ships come with thick armor, energy shields and weak spots, so your crew decides how to crack them: brute force, piercing shots, missile barrages or precise sniping. Win, and you scavenge the wreck for materials to upgrade before the next, worse fight.
Roles, careers and your own look
Every crew member picks a career: pilot, gunner, engineer or scavenger. Each plays differently, and you can switch roles whenever the situation calls for it. The scavenger lives outside the ship, faster and hardier in the vacuum, grapping onto derelict wrecks to loot them while the clock runs down. As your character levels up, you spend points across skill trees and prepare several builds to swap between.
Built for a lobby full of friends
This is a game that gets better with every seat filled. Sessions are simple to join, roles are easy to swap, and the ship scales: smaller vessels suit a couple of players, while the big ones give a full crew of six room to work. The fun is in the coordination and the comedy of it too, when the engineer and gunner argue over ship upgrades or the pilot jumps without warning. You can play with friends or match up with others, and runs can be saved and continued with whoever shows up next.























