Timberborn artwork$34.9995%

Timberborn

Humans dried out the planet and left. Your beavers remain, and they build like they mean it: dams, reservoirs, aqueducts, stacked lodges, ziplines overhead. You hold water back through droughts and toxic tides, turn timber into machines, and turn a wasteland green again.

Is Timberborn worth it?

Timberborn is worth it if…

  • you like survival city-builders where water is the whole puzzle
  • you enjoy stacking a compact vertical town and wiring up power
  • you want a cozy sandbox you can tinker with for hours
  • you like beavers enough to run a lumberpunk economy for them

Screenshots

Hold the river, survive the dry

You dam a river, fill a reservoir, and watch the gauge drop day by day once the drought hits. Fields need irrigation, forests need wet soil, beavers need drinking water, so you stockpile food, add pumps and floodgates, and dig canals where the river refuses to go. Toxic tides make it uglier: keep that water out or find a way to live beside it. Terraform the banks, blast tunnels with explosives, and reshape the land until the same valley that killed your first colony stays green through a long dry season.

Stack lodges, spin up lumberpunk machines

Space runs out fast, so you build up: lodges on workshops, platforms on lodges, bridges and power shafts stitched across the gap, beavers commuting by zipline and tubeway. Wood does almost everything at first, from water wheels to lumber mills to pumps. Then you want engines and metal, so you send scavengers into human ruins for scrap. Pick Folktails for a nature-friendly colony or Iron Teeth for an industrious one, each with its own buildings and tricks, and automate dams and factories with sensors, relays, and counters.

Bots, bellies, and a greener wasteland

You run production chains by day and watch beavers eat, rest, and wander past decorations by night. A balanced diet, entertainment, and comfortable housing keep a growing city content, and late monuments push toward restoring the Earth. Mechanized beavers help you get there: powered, maintained, working around the clock, happy to take the hazardous jobs. Finish a faction wonder and you earn a marker for that map. Prefer a fresh valley? Play the included maps, build your own in the editor, or grab mods and maps from the Workshop.

Good to know?

Which beaver faction should you pick?

Folktails suit a nature-friendly style, Iron Teeth suit an industrious one, with different buildings, technology, and gameplay traits. If you like working with forests and fields, start Folktails. If you prefer machines and tight production, start Iron Teeth.

How do droughts and toxic tides work?

They arrive in recurring seasons. Rivers can dry up and toxic water can roll through, so you store water and food, irrigate crops and forests, and use dams, floodgates, and irrigation to keep land arable and beavers safe.

Can you automate dams and factories?

Yes. Sensors, relays, counters, and related tools let engineers build self-controlling dams and production lines, so floodgates and factories respond without you flipping every switch.

What are bots good for?

Mechanized beavers are extra-efficient workers that run day and night once powered and maintained. They cover almost any job and can be sent into the most hazardous areas.

Can you make your own maps?

Yes. Play the included maps or build one in the map editor and share it, with official mod support and plenty of player-made maps and quality-of-life additions on the Workshop.

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