$11.99 (−25%)Plan B: Terraform Warm a dead world back to life
Turn frozen wasteland into green, living terrain by moving water, resources and people across a calm hex-grid planet.
Is Plan B: Terraform worth it?
Plan B: Terraform is worth it if…
- you like logistics puzzles about where things go, not how fast
- you want a simulation you can unwind with, at your own pace
- you would enjoy watching rivers form and forests spread in real time
- you prefer trimming factory complexity to untangling it
- you like runs that play out differently, with procedural planets and a sandbox mode
Screenshots
A planet that actually changes
The heart of the game is the world simulation. You raise the temperature with greenhouse gas generators, unlock underground ice, and watch it melt into flowing rivers, then oceans. Once it's warm enough, you plant vegetation and the land slowly turns green. Weather comes with it: evaporation, wind, rainfall.
It plays out on a hexagonal globe with over a million tiles, and you see the change happen. A dry basin fills with water. Forests spread across a continent. The map you planned around at the start is not the map you end with, and that is the point: the planet is not a backdrop, it is the thing you are building.
Logistics without the spaghetti
There are no conveyor belts here. Resources move through depots, boxes with drones that collect and deliver one resource type within a short range, and over longer distances by trucks, trains, drones and ships. Vehicles never collide or jam: fifty trains on one track pass straight through each other, so traffic is never your problem.
The real puzzle is where to put things. Iron and sulphur make reinforced concrete, so you connect the two, but then a city needs that concrete too, and it is on the other side of the planet. Build another long road, or set up production closer? There is no fuel, no maintenance, no power grid to manage. The game trims the busywork and keeps the routing decisions, which is what makes it a calm one: you think, you build, nothing punishes you for taking your time.
What should you know before playing?
Can you play it solo and offline?
Yes. It is a single-player game with no timers and no fail states breathing down your neck, so you can pause, plan and rebuild whenever you like. Buildings can be moved or dismantled back into your inventory without loss, which keeps experimentation cheap. There is also a sandbox mode if you would rather skip straight to playing with the planet.
How deep is the automation?
Shallower than Factorio-style games, by design. Recipes rarely stack more than a couple of ingredients, and the simplified logistics means less micro-management of individual machines. The depth sits elsewhere: in supply chains that stretch across the planet, in cities whose demands shift as they grow, and in the recycling loop that becomes a real challenge in the later stages. If you want routing and placement puzzles rather than intricate production trees, it fits well.
Does the terraforming ever work against you?
Sometimes, and that is part of the game. As ice melts, water levels rise, and areas you built on can end up flooded, so it pays to think about where your lines and factories sit before the oceans come in. The upside is that new water opens up ships for moving bulk goods, and each stage of warming unlocks new ways to grow the planet. The simulation shows you where water is heading, so surprises are rare rather than constant.
What is the actual goal?
Growing your three cities until the planet holds a population in the millions. Cities consume the goods you produce and grow only when their needs are met, and each city produces its own unique resources, so you end up linking all three across the globe. Along the way you warm the atmosphere, fill the seas, plant forests and raise oxygen levels, until a lifeless rock looks like somewhere people would actually want to live.


















