$29.99New Cycle Rebuild civilization from ash
After solar flares knock humanity flat, you raise a settlement from tents to a coal-burning industrial city. Keep people fed, watered, clothed and doctored, set their shifts, and push through storms, fires, disease and hard choices to reach the next era.
Is New Cycle worth it?
New Cycle is worth it if…
- you like watching a small settlement grow into an industrial city
- you like juggling food, water, health, work shifts and morale
- you like painful survival decisions during disasters and shortages
- you like long production chains, trains and conveyor belts
Screenshots
Keeping your people alive
You hand out food, water, tools and clothes, set daily work schedules, and add entertainment and medical care to keep health up. Every new mouth to feed also pushes you closer to relearning old-world technology. Sandstorms, wildfires, shortages, refugee arrivals, unrest and disease keep forcing painful calls, and the dry truth is that someone always wants something.
From campfire to conveyor belts
Later eras bring fuel, coal, mass production and automation, with factories feeding factories through conveyor belts and workers trained for specialized tasks. New buildings unlock as you climb, so the settlement slowly stops looking like a camp and starts acting like a city.
Scouting the ruined world
You explore the map for places of interest and untapped resources, build outposts to claim them, and link them back with a train network. The year is 2073, the old technology is mostly lost, and growth means reaching further out for what you lack. It gives the building a second job: pick a direction, secure the supply, and haul it home.
What else should colony sim fans know?
How do you grow from camp to city?
You expand the settlement, gather and produce new resources, and research forgotten technologies era by era. Each era adds buildings and more complex goods, ending in fuel-powered industry with automation and conveyor belts.
What do your people need from you?
Food, water, tools, clothes, a work schedule that does not break them, plus entertainment and medical facilities for health and disease. Population growth matters because more members help unlock old-world technology.
What can go wrong?
Sandstorms, shortages, wildfires and other natural disasters, plus refugee crises, unrest and disease outbreaks. The game asks for quick responses and painful decisions to keep the settlement from falling apart.
Can you pause and plan?
Yes, it runs in real time with pause, so you can stop the clock, lay out buildings, check supplies and adjust work before the next storm or shortage hits.

















